| Billzabub |
Okay, while I'm not new to RPGs or PF, I haven't gotten too involved with PFS, and a bunch of us are getting together to form a new gaming group and we're debating whether we want to go the PFS route. So, I have two quick questions, and please pardon me if the answers are in the resource guide. We're all getting together for a meet & greet & drinks tonight and I don't have time to otherwise look for the answers before then.
So, my questions are:
1. To get PFS credit, does an adventure have to be run as written? That is to say, we're going to have a group of seven and we're going to start with me GMing everyone through Crypt of the Everflame. Since we have six PCs, I've made some tweaks to the adventure to make it more challenging for a party of that size. Does that negate it as being PFS legal, meaning the characters can't get credit for it?
2. Does PFS require the players in a particular game to be all in? That is to say, does everyone at the table have to registered and looking to get PFS credit, or can, say, just two or three of the players be playing for PFS credit and the rest just partaking in a good ol' home game with no interest in PFS rewards, etc.?
Thanks, all for your time and answers.
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1) You must run as written. Crypt of the Everflame is plenty hard as it is. Trust me.
2) PFS requires at least a table of four PCs. The GM can run one PC in a pinch. All characters participating must be PFS legal, and have chronicle sheets that level them to the appropriate level.
1) I agree with.
2) As long as all characters are PFS legal and the game is run following PFS rules, you would be fine. Personally, I'd generate PFS numbers for all of the players, so they could have the chronicle to apply to a character if they ever decide to play PFS. It'd let them start at 2nd level basically, but even if they turn it down you can report the game.
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Thea and I have commented to one another in real life about people who add information to perfectly good responses. Sometimes it seems they just want to show off. This might be one of those posts. Sorry, Thea.
Billzabub, welcome to GMing Pathfinder Society.
The folks above me have pretty much steered you straight. But if you play an Adventure Path epsode or the new "Dragon's Demand" module for PFS credit, you can do so in what Dragnmoon calls "module play" style. In that case, you'd run the AP with whatever house rules your home campaign pleases, and then give your players a Chronicle for them to apply to any of their PFS characters.
Despite the terminology, you shouldn't do that with older modules. Run them according to the PFS Guide and the module's text. Players should be using PFS-legal characters.
| Billzabub |
Billzabub, be warned that modules run harder than scenarios in general. They are designed with being able to level up in the middle, and that is impossible in PFS. The second part of Crypt is really for level 2, and that's why it's so deadly at level 1.
huh, so you can't level up mid module with PFS? interesting, and something else I wasn't aware of.
thanks, everyone, for your thoughts.
I'm thinking of just skipping the PFS stuff and just running the mod as a nice home game.
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David Bowles wrote:Billzabub, be warned that modules run harder than scenarios in general. They are designed with being able to level up in the middle, and that is impossible in PFS. The second part of Crypt is really for level 2, and that's why it's so deadly at level 1.huh, so you can't level up mid module with PFS? interesting, and something else I wasn't aware of.
thanks, everyone, for your thoughts.
I'm thinking of just skipping the PFS stuff and just running the mod as a nice home game.
Society play offers a couple of unique things for players.
1. Your character is portable. You can play anywhere there is a game scheduled.2. It is mostly written for 4-5 hour blocks.
3. Depending on your location it allows for a larger social interaction since you don't know who might be there to play.
BUT . . . it is not always the right choice. The modules and scenarios are both fun to play whether you are playing by society rules or more general Pathfinder rules.