| williamoak |
In my personnal experience with arcane points, I would tend to say I use anything between 2-4 points per serious encounter (at level 7, 8 points). I do tend to be rather conservative if I expect a lot of action though.
It's hard to scale because the needs are generally alway the same:
1-2: Beginning of battle, give my weapon the basic boost, maybe something extra.
0-2: Emergency spell shield whenever I expect to get whalloped.
Before level 5, 1-2 would probably be sufficient. After, at least 2-4. Ater that, not sure.
| MrSin |
Before level 5, 1-2 would probably be sufficient. After, at least 2-4. Ater that, not sure.
I was thinking of using your ability modifier because its finite but it effectively scales over time. At least 14 at level 1, scales up to 20 or 22 as you level. The other alternative is probably 1+1/4 levels. At early levels once or twice, but as you level and gain new tricks you should be able to use it more often and for a wider variety of circumstances.
Another thing is what's fair for a rest period. Editing that in.
| MrSin |
Modifier.
For every time the monk rolls a natural 20 on a saving throw, he regains 1 ki.
For every time the monk drops an opponent at the end of a flurry of blows routine, he regains 1 ki.
The first time the monk is reduced to HP equal to or less than his HD, he regains 1 ki.
Was leaning towards modifier myself.
Giving them bonuses for doing stunts sounds cool, but basing it on half health is too complicated and can happen several times over, 20's are luck based, and dropping a foe as a monk is not what every monk does but sounds good to me personally.
Does 1/2 level + wis/int/cha uses per encounter work?
Would, but you'd quickly end up with more points than you know what to do with. You'd start with 2-3 and end up with 16. Around level 5 you'll have at least 5, which is more than enough most likely(but not exactly a bad thing).