Building a redeemer


Advice


So, I decided to look at paladin archetypes lately, and got interested in the redeemer archetype. So I decided to try to build a redeemer/warrior of the holy light. So I've been wondering how to make the best nonlethal paladin.

Race: Half-orc
25 pt build
str 17 dex 12 con 14 int 13 wis 10 cha 15

1 Bludgeoner
2
3 Power Attack
4
5 Enforcer
6
7 Improved Sunder
8
9 Greater Sunder
10

I was thinking sunder could work well with the concept, destroying your enemies weapons. Plus the gatecrasher racial trait would allow a little bonus. It's not the most optimal, but I'd like to maximize non-lethal damage. I'd also maximize intimidate and diplomacy.


bump


I will see to it later.


There is a faith trait that allows worshipers of Sarenrae to deal non-lethal damage with a scimitar. Combine this with Cornugun Smash. Take Improved Critical and Sundering Strike for even more sunders.


I found the trait, blade of mercy, and apparently it applies to all slashing weapons. Much less wasteful than the feat, thanks.

Since I'm only doing nonlethal, "enforcer" will essentialy be a cheaper, easier equivalent to conrnugon smash.


Why warrior of the holy light? Paladins have great spells.

Also, if you are going half-orc, you should definately take the beast rider feat for a more exotic mount and maybe an 1 lvl dip in the mammoth rider prc for the big cat and the stat boosts. Eldrich heritage (orc) is highly thematic too. Here is my try:

Half-orc Redeemer Paladin

ALternative Racial Traits: Sacred Tatoo

Traits: Blade of Mercy, Opportunistic Gambler

STATS:
Str 18 (+1 20 lvl)
Dex 12
Con 14
Int 10
Wis 8
Cha 16 (+ 1 at 4, 8, 12, 16 lvls)

1 Redeemer Power Attack
2 Redeemer
3 Redeemer Enforcer
4 Redeemer
5 Redeemer Skill focus: Survival
6 Redeemer
7 Redeemer Beast Rider (Pteranodon or Elephant)
8 Redeemer
9 Redeemer Eldrich heritage (orc)
10 Redeemer
11 Redeemer Improved Eldrich heritage (orc)
12 Redeemer
13 Redeemer Extra Lay on Hands
14 Redeemer
15 Redeemer Extra Lay on Hands
16 Redeemer
17 Redeemer Greater Eldrich heritage (orc)
18 Redeemer
19 Redeemer Quicken Spell-like ability (Power of Giants)
20 Redeemer

No need to use the animal companion for mount in combat, use it for flanking.


Honestly, I dont know the paladin spells too well, so I want sure what to take. Thought I'd experiment with a strange option. Still, eldritch heritage is a cool idea. ONly really pays off at high level though.

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