Evolution Surge Stacking


Rules Questions


Can the spells "Evolution Surge, Lesser" and "Evolution Surge" stack?

They are two different spells so I assume that I could cast lesser, take a single evolution for 1-2 points, and cast the base spell for a single evolution worth 1-4 points. At least, that's how I'm interpreting this.

I see three ways this could work:

A.) They don't stack and Evolution Surge overwrites Evolution Surge, Lesser.
B.) They stack and apply their effects to two different evolutions.
C.) They stack and apply their effects to one evolution, so it is one evolution of 2-6 points.

Which is correct?

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I also want to ask how these spells would work with Evolution Surge, Greater which allows any two evolutions worth 2-6 total points, but this seems entirely dependent on how the above works.

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Each casting of any version of evolution surge grants exactly what it says.

Lesser: 1 evolution of 1-2 points
Standard: 1 evolution of 1-4 points
Greater: 1-2 evolutions of 1-6 points total

If the evolution in question is one which can be taken multiple times (such as claws), each instance of it counts as one evolution, so lesser and standard can only provide one, even if it just costs one point.

Multiple castings of any of the spells would stack, each providing their specified benefits. If I cast the standard version twice, I would add two evolutions, each of 1-4 points.

As a GM, I would allow the first evolution to fill a prerequisite for the second, but would also rule that when the first spell expires, any remaining duration on the second spell is lost. I can also see an argument for not allowing subsequent castings to build on prior ones, though, so talk to your GM.


Bobson wrote:

Each casting of any version of evolution surge grants exactly what it says.

Lesser: 1 evolution of 1-2 points
Standard: 1 evolution of 1-4 points
Greater: 1-2 evolutions of 1-6 points total

If the evolution in question is one which can be taken multiple times (such as claws), each instance of it counts as one evolution, so lesser and standard can only provide one, even if it just costs one point.

Multiple castings of any of the spells would stack, each providing their specified benefits. If I cast the standard version twice, I would add two evolutions, each of 1-4 points.

As a GM, I would allow the first evolution to fill a prerequisite for the second, but would also rule that when the first spell expires, any remaining duration on the second spell is lost. I can also see an argument for not allowing subsequent castings to build on prior ones, though, so talk to your GM.

Thanks. The only thing I wasn't expecting was that I can cast a specific Evolution Surge multiple times for multiple evolutions. I figured it was like casting any other buff and would just replenish the duration. I saw this from a couple of sources and It still seems a little fishy, but I'll roll with it for now.

So this means casting Dispel Magic or something along those lines would have to remove each instance of Evolution Surge individually, even if it was the same tier of the spell casted multiple times?

Grand Lodge

If it helps, think of it like the Resist Energy spell. You can have multiple versions running at any given time, as long as they're for different energy types.

Keep in mind that you must meet the prerequisites for any evolutions you add with the spell and:

Quote:
This spell cannot be used to grant an upgrade to an evolution that the eidolon already possesses.

Yes, you'd have to use multiple Dispel Magic spells or a Greater Dispel Magic to get rid of multiple instances of Evolution Surge.


Gjorbjond wrote:

If it helps, think of it like the Resist Energy spell. You can have multiple versions running at any given time, as long as they're for different energy types.

Keep in mind that you must meet the prerequisites for any evolutions you add with the spell and:

Quote:
This spell cannot be used to grant an upgrade to an evolution that the eidolon already possesses.
Yes, you'd have to use multiple Dispel Magic spells or a Greater Dispel Magic to get rid of multiple instances of Evolution Surge.

Perfect analogy. This makes sense.


Gjorbjond wrote:

If it helps, think of it like the Resist Energy spell. You can have multiple versions running at any given time, as long as they're for different energy types.

Keep in mind that you must meet the prerequisites for any evolutions you add with the spell and:

Quote:
This spell cannot be used to grant an upgrade to an evolution that the eidolon already possesses.
Yes, you'd have to use multiple Dispel Magic spells or a Greater Dispel Magic to get rid of multiple instances of Evolution Surge.

Good example. That's exactly how I thought of it, but I don't think I would have thought of that example.

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