What am I missing? (Monk AC question)


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I am playing a duergar tetori in a campaign that may run to near 20th level. I am currently sixth level, with a strong stat array, having already taken Crane Style and Crane Wing (Riposte is slated for Level 11).

Monk underpowered/tetori a one-trick pony/why not be X/yada yada. Now, with that out of the way, here is my question. I'm looking for a good fighting AC that does not require in-combat buffing time. The caveat is that STR/grappling are more important to this character than AC, so money spent on Amulets of Mighty Fists trumps Amulets of Natural Armor, STR items trump DEX items, etc. Using standard wealth by level for the 10th-level build; I didn't worry about money on the very speculative 20th-level build.

So, what am I missing that would be level-appropriate, not prohibitively expensive and would not take up combat rounds?

10th LEVEL 10

DEX (12+2 item) 2 DEX (6000 gp rider on a +4 STR belt)
WIS (16+4 item) 5 Dodge
Monk +2 2 Dodge

Dodge 1 Dodge
Fighting Def 4 Dodge (Crane Style plus 3 ranks in Acro)
Barkskin 4 Nat (100 minutes per 1 ki, qinggong substitution)

Mage Armor 4 Armor (1 hour wand/10 hours casting)
Ioun: DustyRose 1 Insight
Ring of Pro +1 1 Deflection

SoF (potion) 2 Shield
(casting) (3)

Total 34 (36/37 with SoF)

20th level 10

DEX (12+6 item) 4 DEX
WIS (16+6 item) 6 Dodge
Monk +5 5 Dodge

Dodge 1 Dodge
Fighting Def 4 Dodge
Barkskin 5 Nat

Bracers +8 8 Armor
Ioun: DustyRose 1 Insight
Ring of Pro +5 5 Deflection

SoF (potion) 2 Shield
(casting) (5)

Total 49 (51/54)

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