Is splitting weapon enchantment compatible with pathfinder?


Homebrew and House Rules


Hi, i'm starting a new campaign on pathfinder playing an high lvl ranger. Looking for good bow enchantment,considering the compatibility with the 3.5 edition, i found the splitting enchantment from "champions of ruin".
This is indeed a very strong enchantment for a ranger, so strong when i proposed it to my GM, he was comprehensibly puzzled.
With the change of rangers in pathfinder with deadly aim and more generous strenght adding to composite bows damage, the using of that enchantment seems to be exploiting a feature made for a different kind of ranger(or warrior bow user).

Can you clarify us about this compatibility issue?

thank you


I think this goes more in the Houserules sub-forum.

Looking at it here

+3 enchantment? Doubling of arrows? People are already crying about archers normally.

I've been a pretty liberal GM in the past and I play in a liberal group. And this enchantment makes me think twice.

I might make it a +4 or a +5 (more likely) as (IMO) that would be a "holy avenger" level of enchantment for a bow-based character.

Note this character still gets shut down by wind wall and fickle winds. I would expect the GM to make liberal use of these spells (and displacement, and mirror image, and anything else similar) if he allowed this.

I would also have you track ammo expenditure, but as a ranger, you get the spell abundant ammunition anyway...


Wow, and people hate double-barreled pistols....


I apreciate comments about other Gm and players, but i would like to know(therefore i post it in rules forum:)if there is something already officially written about it for the compatibility or rather to have an official moderator opinion of this matter.
I'm more interested about the strict official rules, because if there isn't anything officially writtten or no official response is given to me, i'll give my Gm total free choice about it.

If other peoples wants to share their personal experience with this problem, feel free to comment, if i see sometyhing useful, i can propose some modifications for the spell to make it work better.

*the + 5 bonus cost could work indeed.


There is nothing like it currently in the actual PF rules. It's up to your GM if he wishes to allow it...


The enchantment your suggestion is strictly a 3.5 enchantment. The fact that it hasn't been ported over is good indication that the developers probably thought it was too strong to be added to the game. In general terms, adding anything back from 3.5 tends to allow for too much power (see Guided enchantment) and is generally dscouraged.


this is something that came up in my gaming group since depending on who is the DM at the time, we integrate 3.5 and Pathfinder to varying degrees.

while i have yet to personally come across anything extremely powerful from involving splitting in Pathfinder, (because I have yet to actually play an archer). It does have the potential to cause some awkward interactions if allowed.

like a conductive bow and an alchemists bombs or a quinggong zen archer monk using scorching ray as a spell-like.

again though, thats just off the top of my head.


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Claxon wrote:
The enchantment your suggestion is strictly a 3.5 enchantment. The fact that it hasn't been ported over is good indication that the developers probably thought it was too strong to be added to the game. In general terms, adding anything back from 3.5 tends to allow for too much power (see Guided enchantment) and is generally dscouraged.

Far from being true, the vast majority of 3.5 isn't OGL which means Paizo couldn't touch it if they wanted to. A couple of bad apples doesn't mean the entirety 3.5 material is "bad" by any means. Pathfinder is expressly and intentionally backwards compatible and some classes were even "powered up" from 3.5. Your reasoning is horribly flawed.

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