| DracoXXX |
Hi,
Must say that first I love this card game. I've played at most one card game for a small period of time (MtG) and that is it. This game gives me hope for a co-op, non collectable, rpg/card fusion which is great for nights where no one wants to deal with running an RPG.
That said I have a couple of questions that I'm sure are strictly noob questions as I've played the game solo twice (got my butt kicked because I'm learning the rules) then last night played one game with a second player and then everyone else showed up and we had a 5 player game going. Everyone had a lot of fun even though we were unsure about a few things and here are those few things.
1. Very basic question: if you move to a new location can you then do an explore or does moving consume your turn? I thought I had seen somewhere (maybe crit happens vblog) where moving to a new location consumes your whole turn but in the rule book moving appears before exploration so from my stand point you can move and then explore the new location...???
2. While we were playing we were not using extra and explorations properly so we lost but it brought up some interesting questions about "extra explorations." I was playing Valeros and exploring and found a monster. I won the battle by "revealing" a weapon but not recharging it so it went back in my hand. I then played a Blessing of the Gods to explore again; another monster. I revealed the same weapon I used in the previous exploration to fight and defeat that monster but that time I recharged to get an extra die. Is that legal or would I have had to play a different weapon (if I had one in my hand) other than the weapon I used in the previous exploration? I guess in a round-about way I'm asking can you use weapons, spells, items, character powers ONCE in each EXPLORATION or once on your TURN regardless of the number of explorations?
I do know that you cannot use two weapon cards at the same time, nor spells, or items, etc. but in this example it's a "new encounter" is it not and do those weapons/spell/items/power usage reveals "recharge" in between the explorations/encounters?
3. To the above question if you have to summon a creature at a location to close (after you say beat a bandit and the close condition is summon a random monster and defeat it) are your reveals and character powers back to use against the summoned monster?
Sorry for being long winded in these probably very simple questions but I'm still learning the game and I hope I could explain the questions properly so they can get answered correct.
Thank you and thanks for a great game!!!! Even with the above question me and my group have enjoyed the game play so far. Everyone was engaged and really into working together to get the villain. Great job guys and thank you for the help!!!!
| h4ppy |
A1) Moving is not your whole turn. It's just a step you can take near the beginning of your turn. See the turn order on the back of the rulebook for a good summary!
A2) Each character can play each power once and one card of each type once per CHECK. The check sequence is also on the back of the rule book ;) Note that if there are multiple x THEN y checks on a single card then your choices are reset at the start of the second check.
A3) Yes, it's a new check so your choices are reset when you encounter the summoned monster.
You're welcome!
If you're interested in more detail on the turn sequence, check out the Turn Sequence docs I posted on BGG.
...and enjoy the game!
| DracoXXX |
A1) Moving is not your whole turn. It's just a step you can take near the beginning of your turn. See the turn order on the back of the rulebook for a good summary!
A2) Each character can play each power once and one card of each type once per CHECK. The check sequence is also on the back of the rule book ;) Note that if there are multiple x THEN y checks on a single card then your choices are reset at the start of the second check.
A3) Yes, it's a new check so your choices are reset when you encounter the summoned monster.
You're welcome!
If you're interested in more detail on the turn sequence, check out the Turn Sequence docs I posted on BGG.
...and enjoy the game!
Perfect and that makes a lot of sense. I think the next time we play as a group everyone is going to be much happier with how it plays out.
As a side note, is there any talk about turning the dice mechanics of this game into an RPG system? I play a lot (mainly) of Savage Worlds and I like how they attributes, skills, etc. are all polyhedral dice i.e. you don't get an 18 in intelligence you get a d10 (for example) with a normal target number of 4 to succeed at a "test" of some kind.
I always thought it was a bit lacking because I would like to have seen something more like the PACG where you build a kind of dice pool with those dice. Anyway, it was just a thought and wondered if that is being tossed about, I'd be all for it, in other words take my money... Please. ;-)
Fromper
|
Heh. The dice system in PACG is ironically opposite of the dice system in the RPG it's based on.
Pathfinder RPG is based on the d20 system, which means that every time you do anything, you roll a d20, add your bonuses, subtract your penalties, and compare to your target number. There is no concept of different dice for doing different things, which is a very elegant update to the game's first edition D&D origins.
I was actually pretty shocked to discover that PACG comes with the standard set of RPG dice, minus the ubiquitous d20.