Donald
|
A few questions I could use some help with:
1)If an Eidolon is being affected by an on-going effect, stat loss or blindness for example, does banishing it with HP remaining and re-summoning them have any remove the on-going effect? What if they're killed and re-summoned the next day?
2) If the answer to 1) is no, does the time they spend in their home dimension count toward the recovery time of the effect?
3) Would Eidolons recover from an effect without help in the first place? Eidolons can't heal damage without a spell, would stat damage regenerate naturally or would magic be needed to recover?
Thanks!
| DM_Blake |
Maybe somebody had officially answered this stuff somewhere, but I don't know of it, so I'll take a "best guess" kind of stab at it to see what anyone else thinks.
The Eidolon does not heal naturally, so damaging effects that require healing, like recovering lost ability scores, should probably be included in that - if you're character could recover from some kind of damage simply by resting, then this should be the kind of "natural healing" that an Eidolon cannot do.
Effects that don't require healing but just expire on their own should run their duration. So if your Eidolon is suffering from a curse that will last 15 hours, and you dismiss him at bedtime and summon him the next day (8 hours later) he should probably still have 7 hours of the curse remaining.
Usually, being killed and resurrected ends almost any ongoing effect. That is probably the same logic to use with Eidolons - treat it as if it received a Resurrection spell while it was gone (but only gets half its HP back and doesn't lose levels or CON). Not Raise Dead, since that doesn't replenish any HP, so Resurrection seems like the best fit.