Mikko Kallio
RPG Superstar 2012 Top 32
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So, let's assume a spellcaster is using animate dead to make an undead skeleton from the corpse of a creature with more than 11 racial HD but fewer than 20. He is high enough level and/or has cast desecrate so that his CL doesn't get in the way. No problems here.
Now let's assume he wants to make a bloody skeleton instead. As per the rules (see below), it counts as double its HD per casting. I take it that this refers to the limit given in animate dead, not to the 20 HD limit mentioned in the skeleton Bestiary entry. In other words, as far as I can tell, a 11-20 HD bloody skeleton would be legit, you'd just need a high CL and/or desecrate and double the amount of onyx.
How're you interpreting it? Any official rulings? Relevant quotes are below.
Animate dead:
Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit.
Bloody skeletons:
The bloody and burning skeleton variants are created using the animate dead spell, but count as twice their normal number of Hit Dice per casting. Once controlled, they count normally against the controller's limit.
Skeletons in general:
If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell.
| MordredofFairy |
i am with you.
the CREATURE had less than 20 HD, so the skeleton limit is met.
you can create sufficient numbers of HD as undead, possibly thanks to desecrate, so the animate dead limit is met.
The bloody skeleton counts as double it's regular HD during it's creation/the casting, after that, it counts as normal. Looking at the first 2 aspects, i'd say you are pretty damn fine with making and controlling that 11+-20 bloody skeleton.