Corsario
|
Maria's intel:
Working on it....
Basically... If you dress right, and have her in front of you, you can walk right in.
She will tell you where the fort is, how many bandits, the lieutenants info, the fort layout and defenses, and the Stag Lord's profile.
Say thanks to Seraph's Diplomacy.
But Daliedhur's question still hangs in the air: Can you trust Maria?
| Seraph Whitemoor |
Repost form main thread and edited in light of Corsario's post
If I can gather Maria's aid, we can get in close to the Stag.
Seraph will trust in Maria's ability fully, however protecting her may make Seraphs ability to fight limited....
So Group one, My Suggestion.
Halcorg/Xi, Daliedhur, Seraph and Tarina
We'll have strong damage, both melee and range, plus additional magical healing support.
It is my hope if we can get in close we four can finish this.
Group two.
Xi/Halcorg, Tatiana and Neji.
That would leave some heavy hitter and strength to face the undead threat and whatever else the bandits throw at us in the mean time.
| Seraph Whitemoor |
Cohort/Baron comment from Corsario
I love all my characters, in one game I had four characters. A dragonrider, his dragon, his cohort + cohorts Pegasus (paladin mount) and a squire + their dragon cohort. It was so much work but so much fun!
I'm looking forward to the future of this game.
But when venetia returns will she ascend to the throne? :3 questions questions...
There is no way that Seraph is going to fade when Danath gets back. She will shine brighter then ever before! :)
| Tatiana Fortuna |
As an alternative, I would suggest that Maria lead a group of potential bandits inside the Stag Lord camp on a kill mission: Xi, Halcorg, Daliedhur, Neji and Tarina. It's balanced and hard-hitting.
Seraph and Tatiana in their full plate armor don't look terribly bandity. These two would mind the fort (capital) receiving animal messenger updates to mount a rescue mission, countering the bandit counter attack, and potential undead strikes.
cheers
| Seraph Whitemoor |
Tatiana
I agree with you but I don't know if Maria will do it without Seraph. That would be up to Corsario.
But I agree that would be even more heavy hitting. :)
Daliedhur
As I have come to believe, in game and in ooc, that Maria can get us directly to the Stag Lord or at least close enough that we can cut a bloody swath to him.
| Xi'Tir |
Everyone
I agree with tatiana's idea on groups.
I second using Maria's intel can getting to the Stag quickly.
Xi doesn't trust her but she trusts Seraph so lets do this! :D
Xi will focus on stealth and assassination tactics once inside the frt. Unless the stag and his lieutenants are revealed quick enough. However she is committed to maximum damage t the fort and its defenders of course and I see her and Daliedhur as a mean pair of women killers. :)
| Tarina |
I am not sure that bringing Tarina with the group to assassinate the Stag Lord is the best idea, she is the daughter of a paladin and does not look nicely upon the word nor the action and would much prefer to face the stag lord and him men head on instead of relying on underhanded tactics. Additionally much of her combat ability relies on Azurefang.
| Xi'Tir |
I understand where you are coming from Tarina. But as you said she is the daughter of a paladin and would it not be justice to bring down such a monster who is terrorizing the people?
How is it underhanded when we are going to confront him, on his own turf, in his own fort?
Granted the word assassinate means we would be trying to kill him in his sleep or to injure and kill secretly or treacherously but I don't think that is the case.
We are going to confront him and defeat him. Nothing underhanded about it.
I think Maria will get us there and we will face him and his brutes mono a mono.
To each their own though, she is your character and I understand where you are coming.
| Tatiana Fortuna |
@Tarina
We've been using the word assassinate a little fast and loose. Let me help assuage your moral compass. The Stag Lord is a known and king bandit. The punishment for banditry by itself is death. What we're proposing is actually a standard adventure story: small group of PCs infiltrate enemy lines to get the head evil guy (bring him to justice). The likelihood that the PCs will get a shot at assassinating the Stag Lord (catching him completely unaware to pop him without a fight) is very remote, because we don't where he is or who he is. IMHO even a paladin would sign up for this mission.
Obviously, Tarina is your character, so your participation is ultimately your call.
cheers
| Halcorg |
Yeh, we definitely will need some healing. The more power the better.
As far as this goes, I thought I posted Halcorg's opinion yesterday. This is not an assassination. This is an assault on an enemy combatant. The bandits have raided and terrorized the people who are not our citizens for years and do not seem to be willing to stop. Thus, we are going to make a surgical strike to take out the bandit leadership.
I am good with any plan. Halcorg feels he should remain in charge of the forces in the nation, but also knows that taking out the Stag Lord is really the only way to ensure peace and avoid the continued attacks by the bandits.
| Tatiana Fortuna |
@Corsario
During the past 6 months, would you mind Tatiana using the Retraining rules to learn Draconic and Sylvan? There are PCs with these languages to teach her, which takes 20 days each to learn. Her motivation is diplomacy for the kobolds, dragon forest, and potential forest stuff. It only takes her 7 days per month to lead the kingdom, so she should have the time.
thanks
You can spend time to learn an additional language. It takes 20 days of training to gain a bonus language, and these days need not be consecutive. Each language requires a trainer who shares a language with you and knows the language you want to learn, or a book written in a language you know that explains the basics of the language you want to learn.
The new language does not count toward your maximum number of languages (racial languages + bonus languages from Intelligence + Linguistics ranks). You can train this way only a number of times equal to 1 + your Intelligence bonus.
Corsario
|
Ok, some clarifications:
- Unless Seraph tells you, only she knows the information comes from Maria Brognok. She doesn't want for everybody to know she is the source, as she know you don't trust her, and you will know for sure she worked for the bandits if you get to know.
- The Stag Lord, and his bandits, are dangerous criminal. You have an official document where you are granted the right to make justice, and the penalty for thievery is dead. What you are doing is not illegal and / or immoral. You are doing the right thing. There is no courthouses and prisons here. Just harsh justice. Of course, if they surrender, you can have clemency. But that is your privilege, not their right.
- Believe me, when you get out of bounds I will let you know.
- Maria thinks she needs to go, and want Seraph to accompany her.
- You are leaving out Mulray
- About the throne once the Barons return, well, the people knows the cohort, not the Barons, so they won't accept them "just because". You will need to do some kind of transition if you want them to accept them.
- Don't leave any cohort behind. I won't like having a player "just looking".
- If Tarina goes you will need a way to "hide" Azurefang. He would attract to much attention. But Tarina can feel at ease, your mission is for justice, and she can try and "save" any surrendering bandit.
- Tatiana, yes, she can learn Draconic and Sylvan.
- About potions, unless you can make them, you will only be able to get 1,500 gp of potions, each 350 gp or less. Sloboda is a small place, after all. Anando will provide the founds from the treasury, no need to pay for them with your own money.
- If I can have a say, all the cohorts should go, and even one or 2 NPC's (2 or 3 Leventon brothers, the four swords, etc.) you will need all the help you can muster. The bad news is that the more you are the less conspicuous you seem.
Now the information Maria gives to Seraph.
Stag Lord Fort
Picture
Ground Level
Upper Level
The palisade itself is 15 feet high, consisting of logs which are set no further apart than 6 inches. A 30-foot-wide safe zone around the outer perimeter of the palisade is beyond the reach of the haunted hillside. It’s a DC 15 Climb check to scale the palisade, and clambering over the top requires a DC 12 Acrobatics check to avoid taking 1d4 points of damage from the numerous splinters and sharpened branches there. And you will probably be stopped while climbing.
You also have to take care of a narrow path of hard-packed earth that winds up the hillside approaching the Stag Lord’s fort—this path is 30 feet wide, 300 feet long, and provides no cover. The remaining hillside surrounding the fort is a swath of hill devoid of shrubbery save for isolated thorny vines, but periodic large boulders provide better cover for a stealthy approach.
The ruins of the fort were once a small monastery dedicated to Gyronna, a lesser-known goddess whose faith has always been strongest in the River Kingdoms. Yet when the monks lapsed from proper worship and began to leave their cruel ways behind in favor of a more minimalist monastic lifestyle, Gyronna grew insulted. One night, she caused the dead of the monastery’s extensive graveyard (which surrounded the monastery on the south, east, and west hillsides) to rise up and attack the monks, dragging their still-living bodies back into the graves and leaving the building abandoned.
The unquiet dead still lurk in the soil of the surrounding hillside, even though their unmarked graves are forgotten. The bandits learned the hard way that the dead do not take kindly to intrusions upon their soil—the approach via the main path is safe, but anyone who attempts to approach the fort from any other landward route angers the undead guardians.
The Stag Lord
Image
(Around Level 10 NPC)
In the Dream, a blindingly beautiful woman came to him and told him he was no longer a boy but a man, and she lay with him to prove her claim. After, she asked him why, if he was a man, he still deferred to his father’s brutality. She gave him a lock of her hair, and told him that the next time his father tried to beat him, he should fight back.
When he woke, he assumed his Dream was nothing more, but then he saw that he still clutched the lock of hair his nocturnal visitor had gifted him. So when his father, drunk and angry, came at him that afternoon, the boy fought back and beat his father to within an inch of death. Then, with the only lessons he had been given—anger, spite, rage, vengeance, and greed—he became the leader. Yet for all his father’s cruelty, he never let the boy (now a man) die. And so the man kept his broken father with him, caring for him when he had the time, railing upon him when he had the urge, and generally keeping him just this side of death. Eventually, the man noticed that other bandits deferred to him when they met on the road, and so he sought others he could easily intimidate, weak-willed things that seemed drawn to his dominance. He lured drunks, petty thieves, and other spineless knaves into his service, and when they came upon the ruins of an ancient Iobarian tower on the north edge of the Tuskwater, the man realized he had found a place to call his own.
The his goddess gave him a helmet, grim and made of strange bone and graced with a stag’s antlers. He took the helm and from that point on his men knew him as the Stag Lord.
In the following years, the Stag Lord gathered more of the outcast and desperate to his side. He armed them and taught them how to hone their combat skills. And as they grew in number, he ordered them north toward Rostland to take what they willed—and as long as they returned every month to pay him his dues in gold and other wealth, they would never have to fear reprisal from their lord. In time, the Stag Lord hopes to build an army, perhaps one great enough that his Dream might return to him, where upon he shall become a king and she his queen, and they will rule over the Stolen Lands as one.
Maria fears she have never seen to full extent of his combat prowless.
Dovan from Nisroch
Image
(Around Level 8 NPC)
Until Akiros usurped the role, Dovan was comfortably the second-in-command of the fort.
Dovan himself is a mystery to the bandits—a dark, tattooed figure with an obvious taste for pain and cruelty. All they know of him is that he claims to hail from Nisroch. He spend several months enjoying all the decadence and freedoms the River Kingdoms had to offer. After a close call with a press gang, Dovan “recruited” Auchs by saving the huge man from a brawl Dovan engineered. Dovan often grows tired of Auchs’s simpleminded sounds, but is just as pleased with how well the oaf takes to torture—and the security his friendship brings can’t be denied. Of late, Dovan has been plotting ways to kill Akiros, but he can see how much both the Stag Lord and the other bandits admire him, and knows that he needs to make his move subtly.
Maria tells you that he is an evil and smart man. She would be delighted to kill him herself.
Auchs
Image
(Around Level 8 NPC)
Auchs is as simple. A lumbering lummox of a man, Auchs is simpleminded in everything but cruelty. He loves the sound of sobbing and screaming when the sounds aren't coming from him, and gleefully crushes and pummels bandits and prisoners alike according to the commands of his fellow lieutenants or the Stag Lord. Illiterate, the only word Auchs can spell is his name—and not even then, since Dovan took perverse glee in telling him that “ox” was spelled “Auchs.” He’s traveled with Dovan for the past 6 months, after the smaller man saved him from being killed for starting a deadly brawl in a marketplace in Daggermark, and is rarely found far from Dovan’s side—although he is taking an increasing liking to Akiros, much to Akiros’s annoyance.
Maria warns you that he is really, really strong.
Akiros Ismort
Image
(Around Level 8 NPC)
Of the three lieutenants, Akiros is the least satisfied with his lot in life—but that’s nothing new for him. Simple farmers in a proud rural area in Taldor, Akiros’s parents wanted nothing more for him than life as a protector of the town—as a paladin of Erastil, no less.
Every moment of Akiros’s life was spent in preparation for his acceptance into the order, yet not one month after he achieved his parents’ dream and became a paladin, Akiros fell in love with the married daughter of one of his hometown’s wealthier merchants, a woman named Rosilla.
The affair ended all too soon when Rosilla’s husband found out what she’d been up to and threatened to divorce her. The thought of losing the life of luxury was too much, and she told her husband that Akiros had raped her. Furious, he took Rosilla to the temple of Erastil to confront her attacker. The young paladin was flabbergasted, but when Rosilla took things too far by spitting on him and publicly denouncing him as a rapist, a heretofore unknown rage woke in Akiros’s heart. All of his repressed frustrations and anger poured out in one powerful blow, and with that blow he snuffed out Rosilla’s life. As she crumpled to the floor, Akiros knew his life had been snuffed out as well.
He turned on Rosilla’s dumbfounded husband and killed him as well, and with the temple guards still in shock, he fled the city. He barely made it out of Taldor, stowing away on a merchant ship bound for Mendev. Akiros switched ships dozens of times as he fled north, losing himself in the River Kingdoms, living as a bandit, a vagabond, and a criminal, and growing to enjoy his new found rages.
Eventually, his wanderings took him into the Stolen Lands—he’d heard of the Stag Lord, and still unsure of where he needed to be in life, he sought this new liege out. Akiros has been with the Stag Lord’s bandits for only a few months, but already his commanding presence has earned the Stag Lord’s favor—Akiros is now considered to be the second-in-command of the fort, much to Dovan’s displeasure.
Here Maria has a proposal. Maybe she can arrange a meeting with him, outside of the fort, where you can try to talk to him an win him over. He can be a great asset, both in the attack on the Stag Lord and also in the future of Sloboda, if you are willing to take the risk to delay the attack near the Stag Fort, and to have a meeting with him.
Other bandits
Image
(Around Level 5 NPCs)
There are 7 bandits stationed at the fort.
Ayles Megesen: Ayles is a soft-spoken man whose calm demeanor should not be taken for passivity—Ayles enjoys the act of torture the most among the bandits, and often spends hours after a fight “exploring” surviving victims.
Cragger Kench: A former cutpurse, Cragger was beaten senseless by the Stag Lord for drinking a bottle of his liquor, and his injuries have left him a little dim-witted— although not so dim-witted as Auchs.
Dirty Jeb Megesen: Ayles’s younger brother, Dirty Jeb likes to think he got his nickname for his penchant for fighting dirty, when in fact the moniker stems from his aversion to hygiene.
Falgrim Sneeg: Falgrim Sneeg is an older Varisian with graying hair and an unruly beard. A former mercenary, he possesses an unnerving calm in the face of violence.
Fat Norry: Behind only Auchs in size, Fat Norry somehow never seems to lose weight despite the hard lives the bandits live. This rotund bandit is rarely seen without some sort of food clutched in a greasy hand.
Jex the Snitch: The least popular with the men but perhaps the Stag Lord’s favorite minion is this aptly nicknamed man. His penchant for reporting the other bandits’ mistakes to the Stag Lord is likely to earn him a shallow grave before much longer.
Topper Red: Topper Red was a struggling street poet from the city of Pitax. He fled that city when an affair turned sour, and eventually joined the Stag Lord's ranks while romanticizing the thrilling life of a lawless brigand.
Also there should be between 10 and 20 minor bandits.
(Around Level 3 or lower NPCs)
Infiltration
Maria thinks that you all might bank on the fact that the bandits at the fort don’t know all of the bandits who work for the Stag Lord in the Stolen Lands. Certainly, with the Master Phrase from the bandits (“By the Bloody Bones of St. Gilmorg, who wants to know?”), they’ll have a ticket into the fort.
By dressing in bandits’ clothes (covering your armor if you use armor) and openly displaying a stash of stolen goods, the PCs gain a +4 bonus on Bluff and Disguise checks made to pass themselves off as bandits here to deliver a shipment of loot to the fort. If they have the alcohol, this bonus increases to +8. Sometimes the Stag Lord joyfully emerges, takes possession of the wine and liquor, and he retires to his quarters to drink himself into a stupor. It takes the Stag Lord an hour to pass out, at which point stealthy PCs might even be able to steal into his chamber and attempt a coup de grace attack on the slumbering bandit lord. Of course, if this attempt fails to kill the Stag Lord, he wakens filled with anger and the PCs might find themselves surrounded by bandits, in which case they’ll need to fight the entire camp at once. Particularly murderous PCs could work to lure off a bandit here and there to a secluded place to kill or incapacitate them. They could even try to sow seeds of dissent—if the PCs interact with the bandits, getting the bandits to turn on one another is a very real option, or recruit them to work for them, provided the PCs are able to make enough successful Bluff or Diplomacy checks. If everything goes fine it can be the easiest way. But not the safest, as if something goes wrong they would be surrounded.
Assault
You can always get near and attack, just outside the fort, or right after entering.
| Seraph Whitemoor |
Corsario
Thank you for the explination and I hope I didn't allow it to slip about Maria in character as I was trying not to.
On that note, everyone, Seraph won't mention anything about Maria as the source of this intelligence.
However as a plan to hide Azurefang I would suggest we bring a cart, pack it full of goods and stuff Azurefang in there. Or we can make a show of a tamed (Chained and muzzled) wolf that obediently follows Tarina's commands. I will let Tarina decide but just a couple of ideas.
Is Mulray's player returning?
Potion thoughts
I would suggest at least 8 cure light wounds potion's, one for each of us.
After that I would suggest anything to increase combat or stealth ability. Blur, Invisibility, Armor of Faith/Barkskin.
I will run some numbers but we will need to be precise and most likely our stealth core will be the ones with these extra items.
If we take a cart I would say we pack plenty of alchol, along with other stolen goods, and we take some alchemical items such as Alchemist fire if available.
Corsario
|
Something I don't really like from the adventure paths is that there is all those great histories, all these backgrounds and detail, but noone realizes because the characters never got the chance to know it. Not in my watch if I can't prevent it.
The Summary:
The Stag Lord is level 10+
3 lieutenants around level 8
7 level 5 bandits
10 - 20 level 1 bandits
You have and idea of the fort distribution (Map attached)
There is only one path to approach it, the hills around it are plagued with undead.
You can disguise as bandits and walk all the way there (probably). Once in the fort you would be surrounded, but you will have the element of surprise.
Maybe you can turn one lieutenant to your side.
| Tatiana Fortuna |
Summarizing what I understand for the mission:
- All the Stag Lord lieutenants are higher level than the cohorts, so we must be extra careful
- Don't forget wagonmaster Mulray
- No splitting the party. Everyone goes to the Stag Lord
- Only Seraph knows that Maria knows this info. I'm surprised, because I thought she admitted to being a Stag Lord lieutenant when we first met. Doesn't matter.
- We can get 1,500 gp worth of potions of either 1st or 2nd level
- We will infiltrate as bandits with loot, alcohol, and Azurefang getting the Wookiee treatment
Decisions to take
- Do we secretly meet with Akiros Ismort? My vote is yes. Offer him clemency like Maria for helping with the Stag Lord
- Do we plan to sneak in or try a frontal assault? My vote is split the party here (sneaky vs non sneaky) or use a Silence spell for Tatiana's full plate
- Which NPCs will we bring with us?
Did I miss anything?
cheers
| Daliedhur |
Step by step I am thinking that the approaching path will be guarded - seems like the perfect spot for ambushes. So maybe we can plan an approach through the hills and not on the path, taking the watch down first.
Just mulling on some options is all.
As far as bringing someone with us, I say bring one of the Barons - Edeldhur could blast them from the sky with empowered fireball after empowered fireball :D
Corsario
|
Forgot another thing. The is a mysterious female "godess" behind he Stag Lord, which gave him his Stag helmet and a lock of her hair.
Corsario
|
Well, you can split the party, and send some people to do recon of the Undead Lands (that is needed too). You can send Mulray, if BynkyBo doesn't show up soon (maybe with some NPC's) . But you will have to think if it is a good idea.
Maria told you she was forced to work for the bandits (which she was, at least at the beginning) but the real lieutenant was the woman with the two axes Halcorg made short work of (if I remember correctly).
Remember, if you try to approach not on the path you will get attacked by undead (surely that will ruin the element of surprise).
About having the barons help the cohorts, you are right, they would make the fort a wasteland in two or three rounds, that's way I need to make sure they don't show up for that. :P
| Tatiana Fortuna |
Maria told you she was forced to work for the bandits (which she was, at least at the beginning) but the real lieutenant was the woman with the two axes Halcorg made short work of (if I remember correctly).
Remember, if you try to approach not on the path you will get attacked by undead (surely that will ruin the element of surprise).
- Right, the dead one. Now I remember about Maria.
- Right, so the Stag Lord approach is controlled by undead, lovely. Wookiee treatment.
Tatiana uses her Sleeves of Many Garments to wear "bandit" clothes on top of her shiny full plate. Ready.
| Tarina |
Sounds like a great answer to hidung Azurefang would be Carry Companion Unfortunately its not on my list, but if we can get a scroll, someone can use it on the wolf.
Corsario
|
That is the good thing to have allies. Zmeu Dunarea, your brand new Baron (Greenland will be the name he gives to his barony) can cast it on Azurefang.
| Xi'Tir |
Xi is going to leave Chi behind, unlike some, she doesn't have any fancy buffs to make her tougher and will be at a major disadvantage in a large scale fight. Besides Xi needs to focus on the mission. ;)
Corsario
|
Here is a discretion issue, people.
If a towering Shoanti man, carrying a Thunder hammer and a Klar, with a big cat next to him goes walking around the Stag Lord land, well, people could Notice. If he is accompanied by a Mwangi woman with a cheetah, well... Or a big redhead on horse, with the Dragonflight banner behind.
You are getting famous. You need to be discreet, even while leaving Trivium.
Zmeu can cast the spell for everyone that needs it.
| Xi'Tir |
Xi isnt going to take Chi. Too much of a hazard and strain on resources. ;) working on my response to everyone's discussion will post later.
Besides that I believe Zmeu may have scribe scroll.. he is a wizard right?
Corsario
|
Zmeu is a Sorcerer. No, he doesn't know how to scribe scrolls.
Yes, 1,500 between you all.
| Tatiana Fortuna |
Using the Downtime rules, here’s Tatiana’s plan for Desna’s Sanctuary in the capital
- Altar 210 gp 4 days +3 Influence
- Bunks 400 gp 24 days +8 gp
- Kitchen 160 gp 12 days +4 gp
- Lavatory 120 gp 4 days
- Sitting (Dining) Room 480 gp 24 days +4 Influence
Creation costs are 1,370 gp over 68 days or 2,740 gp
Daily upkeep costs are 2 gp for an Innkeeper (manager)
Daily income is 2 gp and 2 sp and 1.7 Influence per day
| Tarina |
Zmeu is a Sorcerer. No, he doesn't know how to scribe scrolls.
Yes, 1,500 between you all.
Divided between 8 that is 187g and 5s. Which would bring Tarina to 6,469 gold and 5 silver.
On the note of how much gold Tarina has, I will ask, what kind of downtime did we have so that I might spend some of my resources.
Corsario
|
Well,the 1,500 are in potions for the Stag Lord visit...not in metallic.
Your last 6 months were filled with work to set your kingdom on its feet.
What do you have in mind to spend?
| Tarina |
I was considering researching a spell or two, as it seems that researching spells allows me to add additional spells known beyond what my class gives me.
We only have to do our leader role for 7 days/month after all, that leaves us 138 other days of downtime...However upon further examining, I have no ranks in spellcraft, and thus cannot succeed at researching spells, so I'd have to retrain skill points first.
It would take me 30 days to retrain 6 ranks of Knowledge: Planes into Spellcraft, and cost 1800 gp
Here's a couple of spells I was hoping to emulate, note that neither of them are on the Oracle spell list: Seducer's Eyes this is normally a Calistra spell, and Calistra and Arshea have a few things in common, and Nerid's Grace normally an Undine only spell, I was hoping to learn more of a Nymph version of this spell, as Nymphs often worship Arshea.
| Seraph Whitemoor |
Profession check: 24d20 + 96 ⇒ (1, 16, 16, 1, 14, 16, 6, 17, 6, 2, 9, 12, 4, 2, 14, 14, 13, 3, 6, 9, 16, 5, 1, 20) + 96 = 319
As general assuming she worked the last 6 months like Corsario suggested adding +4 to each check for 96. She made 159.5 gp as general over the last 6 months.
So she would have 1800 + 159.5 = 1959.5 GP on her person.
Corsario Do/Could we get weapons or armor enhanced magically during the 6 month period? If we don't have access to such craftsmen then that's fine too! :)
If we are utilizing the downtime rules then I will make a more detailed summary of Seraph's actions during that time. I will utilize the Rooms section t detail the Noble Villa. Granted the Villa I believed was shared among those of us still living in Trivium, aside from Queen Tatiana and those who have room and board elsewhere.
Noble Villa
Create 218 Goods, 16 Influence, 204 Labor (8,920 gp)
Rooms 1 Bar, 1 Bath, 4 Bedrooms, 2 Courtyards, 4 Defensive Walls, 1 Escape Route, 2 Furnishings (Bedroom and Sitting Room), 1 Garden, 1 Gatehouse, 1 Kitchen, 1 Labyrinth, 1 Laundry, 1 Lavatory, 1 Lodging, 2 Offices, 2 Secret Rooms, 2 Sitting Rooms, 1 Stall, 1 Statue, 2 Storages, 1 Trophy Room, 1 Vault
A sprawling manor with luxurious grounds.
| Daliedhur |
Guys, I have to apologize again, but I am a tad lost.
Namely, I see some stuff coming up from the dowtime period, and would most likely conjure up something for Daliedhur for the last two months. Are these using the downtime rules found here?
As for constructions, like the Noble Villa, where did those resources come from? Do we have also resources available to build something for the other cohorts? Wouldn't mind a forest keep for Daliedhur :D
Can someone break all this down for me?
Also, are we entitled to use Profession checks for gold, or are these simply based off the 'Skilled Work' in the Downtime page above?
Corsario
|
People, people, focus... There is a Bandit Lord needing some attention.
Your characters spend the last 6 months getting a Kingdom up its feet. No time for anything else, except minor things (retrain skills or languages are OK, for example, but don't see it as "downtime" But "adjustments" to your characters).
So... Ready for the Stag Lord? Who goes? Any Familiar stays? Which NPC do you want to take with you? What potions do you buy?
| Xi'Tir |
The Noble Villa came from a Kingdom event.
Wealthy Immigrant (Settlement): A rich merchant or a noble from another land is impressed with your kingdom and asks to construct a Mansion (01–75) or Noble Villa (76–100) in the settlement at no cost to you. If you allow it, the building provides its normal benefits to your kingdom.
Seraph may have posted about it first but He and I have assumed it is more like a BoP for the group as a whole. We were going to use the downtime rules to make it more so.
The Profession check was an assumption on Seraph's part, rolling their one and only profession check for the many months we have worked to get/keep the kingdom going.
__________________________________________________________________________
I have no profession lol.
However building a fort isn't beyond Daliedhur's means and with her companions the ravens. She can work to get some free labor. Don't work them like slaves but followers can be really useful, especially when Labor is needed for buildings.
However the Downtime rules are really neat.
So re-focusing on the Stag issue.
Prepare the Team.
Buy potions - upto 1500 gp.
Disquise ourselves~
Go.
| Tatiana Fortuna |
If we're trusting Maria, then Tatiana will ask which of the Leventon brothers and Four Swords want to come. Benjamin (the oldest) should stay along with the new Baron of Greenwood to mind the kingdom with Anando. If those two want to ask for people to stay, they can suggest, too.
Otherwise, Tatiana is ready. She'll let the team have her share of the 1500 gp potion pool.
cheers
| Seraph Whitemoor |
Understood Corsario-
So Potions...
8 Cure Light Wounds - 400 Gp
1 Blur - 300 gp
1 Bull Strength 300 gp
1 Invisibility 300 gp
Trying to think of which other ones will be good.
As for Seraph.
I plan on dyeing her hair black if possible, don't know how much it would cost. =/
Leaving the dragonflight insignia's is easy enough and taking the heraldry off her horses barding is just as easy.
Basically I can go for a dark haired mercenary bodyguard for Maria.