Spells to allow a weapon to bypass DR?


Advice


The spells that help to bypass DR are:

Align weapon (cleric only) – makes weapon chaotic, evil, good, or lawful only affect is to bypass one of those 4 DR types and can NOT be used on natural weapon or unarmed strikes.

Versatile weapon (brd, rngr, wiz) – makes weapon bludg, piercing, slashing, cold iron, or silver and only effect is to bypass one of those 5 DR types and CAN be used on a natural weapon or unarmed strike.

I thought there was one to hit incorporeal and/or ethereal creatures. But if there is I can’t find it. Maybe I was hallucinating again.

There is not one to pass adamantine DR. Correct?

There aren’t any other kinds of DR are there? (Well besides DR/magic and yes I will be carrying a magic weapon.)
Are there any other spells to bypass DR?

So if I want to be able to hit anything I should encounter. I should have an adamantine ghost touch weapon along with scrolls, wands, oils of align weapon and versatile weapon. (Plus of course, the knowledge skill to know which one I need.)

EDIT: Just remembered Bless Weapon which will hit evil incorporeal (are there any neutral or good incorporeal?) and also makes it good aligned. So maybe I just need adamantine not ghost touch.


Well your forgot DR/Magic and DR/-
But then again DR/Magic is almost completely negligible in most games.

On top of that CRB: pg.562
Weapon Enhancement
Type Bonus Equivalent
DR
cold iron/silver +3
adamantine* +4
alignment-based +5
* Note that this does not give the ability to ignore hardness,
like an actual adamantine weapon does

So just having a;
+1 weapon overcomes magic
+2 weapon overcomes magic
+3 weapon overcomes magic/cold iron/silver
+4 weapon overcomes magic/cold iron/silver/adamantine*
+5 weapon overcomes magic/cold iron/silver/adamantine*/alignment-based


Yeah, for a couple of levels I will have to have a scroll/oil of magic weapon to get by DR/magic. But I rarely see DR/magic before I can afford a magic weapon.

But then again it might be another level before I can afford an adamantine magic weapon.

I didn't remember about those equivalents. I will look it up when I get home. I will have to point those out to my GM. I think he forgot about them also.


Lavode de'Morcaine wrote:

Yeah, for a couple of levels I will have to have a scroll/oil of magic weapon to get by DR/magic. But I rarely see DR/magic before I can afford a magic weapon.

But then again it might be another level before I can afford an adamantine magic weapon.

I didn't remember about those equivalents. I will look it up when I get home. I will have to point those out to my GM. I think he forgot about them also.

They are so far back in the Rule Book where no one travels that my entire group didn’t know about it for over a year after I joined them, until I pointed it out to them cause I like to read random pages in the Pathfinder Rule Books

Grand Lodge

Incorporeal can be hit with any magical weapon for half damage. Bless weapon doesn't effect this. There are some magical items that temporarily grant ghost touch (it's a fairly expensive potion that I can't remember the name of). Another way is ghostbane dirge, but that allows a save. Also, it has to be ghost touch to critically hit an incorporeal.

For an archer, blanches are your friend. There is a 300gp ghost touh blanch that is for 1 hit with a melee weapon or 10 ammunition.


There are Spiritualist Rings that grant the Ghost Touch property to all of your weapons that you attack with. You combine this with a Meridian Belt, and you have a flexible "Anti-Incorporeal" set of rings to fight with.

DR/- is almost impossible to negate; the only ability I know that allows it directly is Greater Penetrating Strike (which only gets rid of 5 points of it). The only other way to bypass such DR is with abilities that specifically state that attacks made against them bypass all forms of DR (Smite Evil for example). No spells for that.


Darksol the Painbringer wrote:
The only other way to bypass such DR is with abilities that specifically state that attacks made against them bypass all forms of DR (Smite Evil for example). No spells for that.

Well, other than summoning up a creature with smite evil. But that is off topic, since we are talking about getting the PC's to get through DR.


So if I want a single weapon that can hit and do full damage to most anything (long before I can afford a +5 weapon), it looks like I want a +1 adamantine weapon of ghost touch and buy a wand of versatile weapon and a wand of align weapon.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

There's the Fighter method that works. Power Attack with a really big two handed weapon.


Our GM has been stacking templates so things have had multiple types of DR some of them as high as 20. So if I end up running a weapon guy next I want to be able to hurt the things I hit.


Lavode de'Morcaine, which templates have DR 20? I am not (immediately) aware of any.

I am wondering if he is incorrectly stacking the DR of each template. For example: DR 5/silver and DR 10/silver = DR 10/silver. Not DR 15/silver.

CRB p562 wrote:
If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.

- Gauss


Hmm... I do not know for sure. He doesn't give us the build details of the creatures. It is possible he is doing that. I will bring it up with him.


I'm not aware of a spell that grants a weapon the equivalent of ghost touch. If you're looking for something to damage ghosts, however, you might try researching spells that grant weapons force damage.


Lavode de'Morcaine wrote:
So if I want a single weapon that can hit and do full damage to most anything (long before I can afford a +5 weapon), it looks like I want a +1 adamantine weapon of ghost touch and buy a wand of versatile weapon and a wand of align weapon.

An arcane duelist bard might cheapen that a bit. They have arcane strike at level 1 (counts as magic), and one of the performances they gain at 6th level gives you either enhancement bonuses or a weapon property of your choice from a select list (no alignments, but elements and ghost touch are included). It also gains arcane bond with its weapon, for what that is worth, since it allows for crafting without actually taking the feats for it.

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