Module Selection Help Requested


Adventures


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I have a group that is at 10th level. We’ve got:
Half-orc archer paladin 10 (pretty well optimized)
Half-drow ranger 1 / gauntlet witch 9 with the healing patron (gauntlet witch is from Kobold it gives a bit of melee capability)
Gnome fire blaster sorc 5 / dragon disciple 5
Elf generalist wizard 10 (kinda new player)

They just completed the Curse of the Golden Spear Trilogy and are ready to start a new adventure. They kinda stomped through CoGS until I really started beefing up the encounters. Archer smite and massive spell application let them deliver pretty huge damage pretty quickly. They could do that since it tended to be very few encounters each day. Though they are week in melee if something survives long enough to get that close to them.

Looking through what is available, I see:
The Harowing (9th) – Excellent reviews. But the description and comments sounded like this one is a lot of creative work for the GM to come up with stuff that is not written in. I’m not so good at that, so if that’s true, probably not this one.
Doom Comes to Dustpawn (9th) – I like the fact that it goes through one of the ‘event’ legends of Golarion. So this one is under consideration even though they are above that level and I will have to beef up encounters a lot to challenge them.
Curse of the Riven Sky (10th) – Didn’t see much about this one. Is it any good?
The Ruby Pheonix Tournament (11th) – They are below level but fairly optimized so I would guess they can handle it. Dealing with Tian Xia matches with just getting out of the CoTGS. However if it is just a series of combats with little else, I’m not sure they would like that.

The players: Their tactics aren’t great, but definitely improving. If the situation is too extremely ‘sand box-ish’ they tend to get decision paralysis and dither about. But neither do they usually like a complete railroad.
The GM: I admit I am a mediocre GM. I know the rules pretty well. If it requires huge amounts of improvising and making it up as you go, I don’t always do so well. Occasionally when the PC’s decide to go way off the rails expected in the write-up, I have to just stop the game and try to figure out what to do. I also don’t have huge amounts of time. I’ve heard that some of the AP’s expect the GM to write a bunch of other side quests to bring the XP and wealth up to the required levels. Between work and other family commitments, I have a hard time finding the time to do that.

So which of those (or others that I have missed) do you recommend and why?


Well since no one seems to have any opinions on this one, I think I am leaning toward The Ruby Phoenix Tournament.

It just seems to match so well with them just returning from Kaiden and the CotGS.


If your group is stomping modules someone in another thread said curse of the riven sky was hard for a 3.5 module.

Unfortunately I don't have any experience with the modules you are looking at.


Do you have experience with a different level 10+ module that you recommend?

Contributor

Yay on gauntlet witch choice!


I'm afraid I have no experience running 10+ modules. Wen the group i was dming the modules for broke aparr before then. However I did get a bunch as a bargain and can look them over and offer an opinion based on reading them. Ill have to double check which ones. I have in that range.


Any help is appreciated!


I know Curse of the Riven Sky requires them to find a tome as the mcguffin and seek out a certain NPC as the hook. I don't know if you have time for them to find it, but that could be a stopping point for you there. I only really had time to glaze the first few pages at my gaming store and read ratings, but it sounds like a solid challenge and where I lean on the three you gave.

If you have the time to do conversions or look them up, there are a couple good mods at that level in the 3.5 section. I'd take a look at Clash of the Kingslayers or The Demon Within.


We're not starting for about a month or so. But then it looks like we will go with either the CotRS or TRPT.

Mr.Marbles wrote:

...

If you have the time to do conversions or look them up, there are a couple good mods at that level in the 3.5 section. I'd take a look at Clash of the Kingslayers or The Demon Within.

I have a history of, let's just say doing conversions poorly. I have a tendency to 'convert' them too strong and risk a TPK or overcompensate for that and then they are boringly easy.

I may attempt it again in the future, but not this time I think.


Kydeem de'Morcaine wrote:

We're not starting for about a month or so. But then it looks like we will go with either the CotRS or TRPT.

Mr.Marbles wrote:

...

If you have the time to do conversions or look them up, there are a couple good mods at that level in the 3.5 section. I'd take a look at Clash of the Kingslayers or The Demon Within.

I have a history of, let's just say doing conversions poorly. I have a tendency to 'convert' them too strong and risk a TPK or overcompensate for that and then they are boringly easy.

I may attempt it again in the future, but not this time I think.

It's definitely an art form on conversions. Just make sure you aren't throwing worse than CR12 encounters until they level up. I tend to throw hard encounters at my players, but I also have to let them have their fun and stomp all over the bad guys as well.

Just cause it's right at that level 10 mark, I'd say go with Curse of the Riven Sky. I'm a little bit invested, however, because I'd like to progress a patchwork campaign into playing that one as well :).

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