Favorite PFS scenario, and Why?


Pathfinder Society


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We just started playing PFS at our home. We are enjoying it, as the GM it is nice to have less prep work needed, and we can rotate GMs with out losing character levels. When our schedule permits my wife and I can play at one of our local venues, it is nice.

What I am looking for is what are some of your favorite scenarios, either most humurous, dificult, or just rememberable. With or with out spoilers dont care either way.

Cheers!

Side note; we just did Frortfur captives and the group loved it. That was the first Pathfinder game for 2 of our group and was fun.

Edit:
Disclaimer we pretty much all the scenarios through the 4th season. One of my players has just about everything Paizo has sold. he just has no interest in Gming and briefly looked through some of them.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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A few favorites:

Levels 1-5/7:
Silent Tide - A little bit of roleplay, a little bit of investigation. Very Pathfindery.
The Pallid Plague - Fun little story here with an interesting and unique challenge that most players don't see coming.
Murder on the Throaty Mermaid - Who doesn't love a good murder mystery?
The Frostfur Captives - I know you said you had already played it, but it's still great.
The Gods' Market Gamble - CSI Absalom. In my mind, it's the best investigative scenario to date.
The Temple of Empyreal Enlightenment - Creepy and full of flavor. I recommend playing it with a team of level 3s at tier 1-2, if possible.
Rise of the Goblin Guild - Great RP with a memorable NPC, followed by a decent dungeon crawl.
Severing Ties - A great scenario that offers a great romp through Riddleport, followed by one of the most interesting dungeons in the game.
The Disappeared - Mission: Impossible. Chelish players must play this. Preferably, play it after The Blakros Matrimony, but before Fortress of the Nail.
The Night March of Kalkamedes - This scenario will test your creativity to its limits. I have GMmed it 3 times, and no two teams have used the same way around any of the problems.

Levels 3-7:
Sewer Dragons of Absalom - This scenario has everything. Fantastic roleplay with a variety of NPCs and a really fascinating final scene. This is probably the most cinematic-feeling scenario.
The Midnight Mauler - This is a great story involving werewolves and Ustalav. Nothing ever goes right in Ustalav.
The Blakros Matrimony - I've ran this scenario for 6-7 hours before. It's pretty much all talking, followed by a token combat. Even those who don't usually enjoy roleplaying will find a spot here.
My Enemy's Enemy - Another decent investigative scenario. Unfortunately, this one feels a bit more railroady than Gods' Market.
The Wardstone Patrol - This is a very psychological scenario that goes into some topics not normally delved into in RPGs.

Levels 5-9:
The Jester's Fraud - Quintessential Pathfinder mission. Go and buy an artifact. I recommend that the GM use the alternate tactics posted by the scenario's author in the GM discussion thread, as the printed tactics for the first encounter are illegal. It also has a wonderful sandboxy scene at the end.
You Only Die Twice - This scenario offers a great hook at the start and gets the PCs to interact with some types of creatures that they normally would just be killing.
The Haunting of Hinojai - Creepy haunted house. Need I say more?
The Ghennet Manor Gauntlet - This has a great plot. The Society wants a particular object. The crazy guy who owns it hides it in a house and tells the Society that if they can find it and survive, it's theirs. From there, you can do it however you wish.
The Immortal Conundrum - A fun little dinner party. This scenario gives a wonderful opportunity for every player to shine in RP.
The Golden Serpent - This has perhaps the best opening scene in all of Society, followed by a very difficult dungeon.
The Fortress of the Nail - The team has to go to a Hellknight's fortress to plead for the release of a prisoner. Flex those RP muscles, or the scenario will end prematurely.
The Hellknight's Feast - This scenario follows the same mechanics as The Blakros Matrimony, but features some difficult fights as well.

Ones that I have heard good things about but have not experienced:

1-5/7:
Black Waters
City of Strangers 1/2
Quest for Perfection 1/2/3
The Glass River Rescue

3-7:
The Sanos Abduction

5-9:
The Green Market

7-11:
Beneath the Silver Tarn
The Hall of Drunken Heroes
Red Harvest
Rats of Round Mountain 1/2
The Season 4 Lissalan Arc


Thanks for the input!

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Man of Steel 84 wrote:
Thanks for the input!

No problem! I edited in some commentary on the list.

5/5

#23 - Tide of Morning
#51 - City of Strangers, Part I

Both for unique role-playing opportunities. Tide also has great mechanics/terrain, City has the best setting. Fun faction missions as well (especially for Taldor in both).

4/5 *

Pathfinder Adventure Path Subscriber

I have an admittedly soft spot for Mists of Mwangi.

Beyond that, I'm a big fan of Midnight Mauler, My Enemy's Enemy (I've GMed both of these a number of times), and The Green Market. And most of the ones on Netopalis' list are good ones.

Dark Archive 3/5

For me these 5 scenarios top my list.

#1. 5-9 Season 2, Rebels Ransom. Great investigative, exploration scenario with awesome fights and one of the coolest NPC villains I've had the joy to run.

#2. 7-11 season 3, Rats of the Round I; Best faction missions ever, simple but super exciting combats, good RP and the last fight. Oh that's an opportunity no PC should miss being a part of.

#3. 5-9 Season 4, Fortress of the nail. Awesome open RP chances and a truly spectacular final fight. Not to be missed.

#4. 1-2, Special. We be Goblins. THIS is roleplaying at it's finest and when else can you ever cut loose like this again?

#5. 7-11, Hall of Drunken Heroes. Fun, creative and deadly as heck. This is the scenario to pull out when your players think they can handle any challenge. I feel comfortable saying THIS.

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