| rlien56 |
Right now I'm GMing, but once we're done with my run of adventures I'll end up rolling up a 7th level character. Right now the party is a Healbot, a Melee Cleric and a Rogue. I'm not really in the mood to roll a wizard and be all controlling so I was planning on rolling up a Magus (before you ask I've looked at all the guide and things I could find re: Walter's Guide, a few Fighter guides, Trait guides etc.). It's essentially a home game that is would be PFS legal.
I know that I'm going to use a +1 agile Andoran Dueling Sword. My thoughts were to either start with an Elf Kensai (Magus) or multiclass with Elf Kensai 4/ Weaponmaster 3. I wanted to make the 3 level dip for Weapon Training to bump it up with Gloves of Deuling because that fits. I was also hoping to find a way to fit in Moonlight Stalker so I could have consistent high damage. The problem that I'm running into is that I'm either short on feats to do everything well, short on gold (23500) unless I craft, or losing out on other random static bonuses. Any suggestions?
| XMorsX |
The link that ZanThrax gave you also talks about the aldori magus and concludes that it is lackluster. There is also a nice guide for the hexcrafter magus here.
You could do something like this for an Elf (fleet footed) Kensai:
Str 13, Dex 17 (19), Con 14 (12), Int 14 (16), Wis 8, Cha 7
Trait: Sword Scion, Reactionary
1.Kensai: Exotic weapon prof (aldori sword), Weapon focus (aldori sword), Weapon Finesse
2.Kensai
3.Master of Many Styles/Sohei: Quick Draw, Improved Unarmed Strikes, Crane Style
4.Master of Many Styles/Sohei: Crane Wing
5.Kensai: Aldori Weapon Mastery
6.Kensai:
7.Kensai: Blind Fight, Combat Expertise
8.Kensai
9.Kensai: Moonlight Stalker
10.Kensai
11.Kensai: Improved Initiative
12.Kensai
13.Kensai: Arcane Strike, Intensify Spell
14.Kensai
15.Kensai: Power Attack
16.Kensai
17.Kensai: Weapon Specialization (Aldori Sword)
18.Kensai:
19.Kensai: Greater weapon Focus (Aldori Sword),Greater Weapon Specialization (Aldori Sword)
20.Kensai
Very feat starved but you are an initiative beast. You do not have a way to deal good damage early game though, because you do not have access to dervish dance like a scimitar Dex fighter would. With the two-lvl monk dip you can take some crane style feats and +1 initiative, as well being able to act at the surprise round from lvl 4, which means always start the battle with crane style.
| XMorsX |
Elf favored class bonus gives a new arcana every six levels. Look at these:
1. Arcane Accuracy
5. Spell Shield
8. Empowered Magic, Spell Blending (False Life)
14. Maximized Magic, Spell Blending (Heroism and Protection from Energy)
17. Quickened Magic
20. Spell Blending (Contingency), Spell Blending (Permanency)
| XMorsX |
After more thought I believe that bane blade is a must. Also I had forgot about Big Game Hunter. In addition, Sohei does not stack with MoMS, so it is replaced with Monk of the Sacred Mountain. Here it is corrected:
Elf (Fleet-footed) Kensai 18/ Master of Many Style-Monk of the Sacred Mountain 2
Str 13, Dex 17 (19), Con 14 (12), Int 14 (16), Wis 8, Cha 7
Trait: Sword Scion, Reactionary
1.Kensai: Exotic weapon prof (aldori sword), Weapon focus (aldori sword), Weapon Finesse
2.Kensai
3.Master of Many Styles/Monk of the Sacred Mountain: Quick Draw, Improved Unarmed Strikes, Crane Style
4.Master of Many Styles/Monk of the Sacred Mountain: Crane Wing, Toughness
5.Kensai: Aldori Weapon Mastery, Magus Arcana: Arcane Accuracy
6.Kensai:
7.Kensai: Blind Fight, Combat Expertise
8.Kensai: Magus Arcana: Empowered Magic
9.Kensai: Moonlight Stalker
10.Kensai
11.Kensai: Big Game Hunter
12.Kensai
13.Kensai: Improved Initiative , Intensify Spell
14.Kensai: Magus Arcana: Arcane Edge, Magus Arcana: Ghost Blade
15.Kensai: Power Attack
16.Kensai
17.Kensai: Weapon Specialization (Aldori Sword), Magus Arcana: Bane Weapon
18.Kensai
19.Kensai: Greater weapon Focus (Aldori Sword),Greater Weapon Specialization (Aldori Sword)
20.Kensai: Magus Arcana: Spell Blending (Contingency), Magus Arcana: Spell Blending (Permanency)