Mythic Ground Pound...


Rules Questions


Ground Pound: take double the damage normally dealt by that bludgeoning weapon

Does this mean double the damage that the creature can do with the weapon (STR and other dam bonuses) or just one more die that weapon uses?


Morval wrote:

Ground Pound: take double the damage normally dealt by that bludgeoning weapon

Does this mean double the damage that the creature can do with the weapon (STR and other dam bonuses) or just one more die that weapon uses?

Looks like Herolab implements it as one extra die plus the usual damage bonuses. So a weapon that does 1d8 +8 for example would do a ground pound of 2d8 +8.


I would expect it to double everything similar to a critical or a hit with a lance after a mounted charge--sneak attack, precision damage, and separate damage dice excluded, but fixed modifiers are A-OK. Hero Lab appears to disagree, but that happens a lot with relatively new material.

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