| Andoric |
Anyone have some advice for the following?
A Mythic Champion wants to spend a use of Mythic Power to make a Sudden Attack:
As a swift action, you can expend one use of mythic power to make a melee attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making a sudden attack, you roll twice and take the better result, adding your tier to the attack roll. Damage from this attack bypasses all damage reduction.
Prior to their turn, they failed their save against a Misfortune Hex by a Witch:
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
How many times should the Champion roll for the attack, and which result do they need to take? Twice? Three times per the multiplying rules? The best? Worst? The average?
My personal inclination would be to allow the Mythic ability to trump the non-Mythic one, but what if they were both Mythic? (E.g. an Archmage Witch with Mythic Accursed Hex or another Mythic modifier)
It hasn't happened yet, but given one of my players is a newly Mythic Witch, I see it happening very soon. Any advice is welcome.
| Thazar |
I would rule four dice rolls in a set of two each taking the better or worse die of each in the first roll based on what effect was in place first.
Normally you only roll 1 dice and use that result.
Misfortune makes you roll twice for each dice rolled taking the worse.
Sudden Attack lets you roll twice taking the better roll.
So your one roll is a two roll sub set taking the worse roll of both.
Then you roll a second sub set roll of two dice taking the worse roll of those two.
Then you select the best roll out of these two final results of each subset.
Example.
Roll one - (12 and 8) = 8 due to misfortune
Roll two - (17 and 14) = 14 due to misfortune
Final answer is (8 and 14) for sudden attack and you take 14.
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Just speculation:
Misfortune is a minor hex; Sudden Attack is a mythic ability, so the latter probably takes precedence here. Sort of like Darkness vs Daylight.
Assuming that doesn't apply, based on effects alone, whichever is performed last (by the look of it, Sudden Attack always will) should counter the other, probably nullifying it. Sort of like Haste vs Slow.