| awp832 |
I was just curious exactly how the damage bonus from Efreeti Style works and how often I can stack it. I'm using Efreeti Style and Efreeti Stance, which of the following do I get to add my WIS mod to fire damage on:
1. Fire Damage from Elemental Fist itself (should be yes, obvious)
2. Fire damage from Amulet of Mighty Fists, gaining the Flaming weapon enchantment.
3. Immediate Fire damage if my opponent fails its save and catches on fire.
4. Fire damage if my opponent is already on fire from my attack the previous turn (burning damage)
Also, is there any other way to get more fire damage on an attack (magic items or the like) so I can activate the bonus WIS damage more times?
| dark78660 |
1. Elemental Fist with Efreeti Style active, yes you get WIS Bonus.
2. AoMF is not your Elemental Fist attack, so no.
3. They take fire damage as per the normal rules of being caught on fire (1d6 immediate fire damage and 1d6 per round) no WIS Bonus
4. as mentioned in 3, normal rules for being on fire.
By the looks of it the text is a bit unclear at first glance on some issues, when your using Efreeti Style it applies to your Elemental Fist only, all other fire damage (missed Elemental Fist when using Efreeti Style deals 1d6 fire (no WIS Bonus)) If the Elemental Fist is successful and you have Efreeti Stance they need to make a Reflex save (DC 10 + 1/2 your character level + your Wis modifier) or catch on fire.
Only thing I’m not sure of since I don't see any reference to it and haven’t yet found on the boards is, if Flaming Weapon Special Property stacks with Elemental Fist (Fire) They come from different sources, one a Weapon Enhancement, the other a Feat special ability, I would assume they do, but double check to make sure. (EF doesn’t state that it doesn’t stack)
You empower your strike with elemental energy.
Prerequisites: Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Benefit: When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of damage of the chosen type. You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You may attempt an Elemental Fist attack once per day for every four levels you have attained (see Special), and no more than once per round.
Special: A monk of the four winds receives Elemental Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an Elemental Fist attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that burn your enemies even when you fail to make contact.
Prerequisites: Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit: You gain one additional Elemental Fist attempt per day. While using this style and Elemental Fist to deal fire damage, you gain a bonus on fire damage rolls equal to your Wisdom bonus. Further, if your Elemental Fist melee attack misses while you are using it to deal fire damage, you still deal 1d6 points of fire damage to your target.
Calling upon the burning spirits of incarnate flame, you can manipulate fire to protect yourself and immolate your foes.
Prerequisites: Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Benefit: You gain one additional Elemental Fist attempt per day. While using Efreeti Style, you gain fire resistance equal to your base attack bonus or your monk level plus any base attack bonus gained from levels in classes other than monk, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take fire damage from your Elemental Fist attack must succeed at a Reflex save (DC 10 + 1/2 your character level + your Wis modifier) or catch on fire.
I was just curious exactly how the damage bonus from Efreeti Style works and how often I can stack it. I'm using Efreeti Style and Efreeti Stance, which of the following do I get to add my WIS mod to fire damage on:
1. Fire Damage from Elemental Fist itself (should be yes, obvious)
2. Fire damage from Amulet of Mighty Fists, gaining the Flaming weapon enchantment.
3. Immediate Fire damage if my opponent fails its save and catches on fire.
4. Fire damage if my opponent is already on fire from my attack the previous turn (burning damage)Also, is there any other way to get more fire damage on an attack (magic items or the like) so I can activate the bonus WIS damage more times?
| awp832 |
is everyone in agreement here?
Don't mean to be a jerk to dark78660, thanks for your response. It was just... I was really hoping Efreeti Style added to all fire damage rolls that were a part of the single attack in which you were using Elemental Fist. That is what the text implies to me. I'd be a bit disappointed to find out that wasn't the case.
| MurphysParadox |
"While using this style and Elemental Fist to deal fire damage, you gain a bonus on fire damage rolls equal to your Wisdom bonus."
"Further, if your Elemental Fist melee attack misses while you are using it to deal fire damage, you still deal 1d6 points of fire damage to your target."
Pretty straight forward. Dark78660 is correct.