| Mojorat |
Hello, I am currently playing a mysterious stranger gunslinger in skull & shackles we are currently level 11 and I wanted to make sure I was applying Dead Shot correctly. With lvl 11 and signature deed + lightning reload I can actually do a full attack every round and wanted to make sure I was doing it correctly.
Anyhow the character is 14 dex, +11 bab, 20 cha, +1 human bane musket and has point blank shot, precise shot, deadly aim, rapid reload musket, signature deed dead shot.
The first question is does Dead Shot work with rapid shot and haste? My origonal thought had been no. But the recent cafuffle around haste and spell combat would imply if something simulates a full attack it is a full attack.
That said without haste or rapid shot and using deadly aim against a non human target and applying focused aim.
+14/+9/+4 single bullet hit is 1d12+12. What I can't figure out is does deadly aim apply to all the hits? I know focused aim does. Simply put.
Is 3 hits 3d12+36? Or 3d12 +21?
The answer to this tells me how to add other stuff like the static damage bonuses from bane. I know the 2d6 damage from bane is only added once.
| blahpers |
The first question is does Dead Shot work with rapid shot and haste? My origonal thought had been no. But the recent cafuffle around haste and spell combat would imply if something simulates a full attack it is a full attack.
There hasn't been any word as to whether the haste ruling applies to feats like Vital Strike or deeds like Dead Shot. I'm inclined to think it would. For that matter, I'm inclined to think it would work with TWF.
You only get the Deadly Aim benefit once:
For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers.
Deadly Aim is a modifier, as is your Dex bonus to damage (if any), weapon enhancement bonuses, and pretty much everything else.
| Mojorat |
the haste ruling would only affect full roun actions that simulate a full attack. So charge with pounce. It wouldn't affect any feat or ability that didn't simulate a full attack.
Clustered shot isn't an option as the character can't reload the gun fast enough.
Lightning reload allows 1 barrel to be loaded as a free action. Otherwise its a move action to reload.
The reason I was unsure if deadly aim or static were added to all hits is its mentioned on a seprate line. Where as precision and extra damage is explicitly stated to only apply once.
So it would be +11/+6/+1 with deadly aim and if all 3 rolls hit it would be 3d12 +7 (+1 enhancement +6 deadly aim) + 15 (cha mod of +5 x 3)
| StreamOfTheSky |
"When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus."
I would say that Haste, Rapid Shot, etc... would not affect Dead Shot. It's only based on attacks you get from BAB.
The only things that get applied to each "hit" are the base weapon damage and Focused Aim (the latter only because it explicitly says so). Any other damage bonuses like deadly aim or inspire courage would only add once.
| blahpers |
the haste ruling would only affect full roun actions that simulate a full attack. So charge with pounce. It wouldn't affect any feat or ability that didn't simulate a full attack.
Clustered shot isn't an option as the character can't reload the gun fast enough.
Lightning reload allows 1 barrel to be loaded as a free action. Otherwise its a move action to reload.
True. I'm used to everybody using pistols or taking musket master, both of whom have ways past that limitation. I've never made a gunslinger that used Lightning Reload and would love to see more archetypes that toss it into the dirt.
Edit: There are some alternatives. Get a source of unseen servant or a familiar. I've heard some other creative solutions that escape me at the moment.
Improved Edit: Also the beneficial bandolier.
| Mojorat |
@blaphers lightning reload is in my opinion an okay deed it has no cost just have to posess 1 grit.
For most of the game reloading wasn't a big deal, my character has a gal Friday that is there to reload weapons ans carries around a haversack to give me the weapon I need for the job.
But around lvl 8-9ish the game starts to ramp up firing 1 or 2 shots and switch hitting with a pike stopped being all that effective.
I will look at the bandolier, but don't think an unseen servant can help with 5+ free actions a round. Just telling it to reload a primitive fire arm might be beyond simple task". The familiar runs into some of the same issues and would create iniative issues.
I'm going to look at the bandolier or see if there's an enchantment that helps.
@ jamie charlan that is a theoretical issue but its one mostly associated with monks. Of which there have not been many of in the ap so far.
I had mostly hopped the general gist of the recent haste ruling around haste and spell combat would make this all a little easier.
| blahpers |
I think the unseen servant could manage at least one a round, given its limited expertise. Loading isn't any more complicated than mending something, which it's specifically labeled to do. So it should be able to do so with a full-round action, just as anyone else could. The upside is that you don't have to keep directing it; it'll just keep doing it over and over. So that takes care of one shot a round.
The bandolier would be a second reload, if you have a swift action available. Lightning Reload is a third reload. You're up to four attacks. That's not bad for a start. Unfortunately, now you have to look for free actions or other set-up-and-maintain behaviors.
The familiar is a bit desperate; it's likely to be targeted if the enemy realizes what's going on.
I consider Lightning Reload a bad deed because of this problem--it only reloads once a round. A Gunslinger that can't take all their iteratives without resorting to the above chicanery is no gunslinger at all. As a house rule, I completely support removing the once per round restriction from it or swapping the deed with Signature Deed or some other deed feat of 11th level or lower.
| Mojorat |
Ahh well its kind of necessary for the shooting as things stand. Meh I had really hoped the new haste ruling would fix this.
Anyhow, since there has been some more clarification ill rehash the combat line to be clear o have it correct.
+14/+9+4 +1 human bane musket 1d12 +1 x4.
With focused shot and cha 20 its 3d12+18 ? (+1 enhancement bonus x3 and focused aim x3)
Tho I'm starting to think its 3d12+16.