| Vexanon Ur'Zahl |
Hey all, so the title basically sums it up. I have a character created and while I have a vague idea of how they act, I'm having a hell of a time fleshing out the details. Here's where I'm at.
Race: Fetchling
Class: Inquisitor (-2 WIS is counter-productive, I know, but I went with this for other reasons)
Gender: Male
Fighting style: 2H-melee with Cestus backup and a composite shortbow.
Current Level: 1
A little background: The setting is a custom world made by our GM. He created and wrote up details for a number of nations, but left others blank for the players to work with. We could create nations and populate them and have our characters come from them. He had created a nation with a largely eastern (Japanese/Chinese cultural influences) theme. Originally I wanted to play a Ninja but wanted a Fetchling (his nation being primarily Human) so I created a Fetchling Enclave that grew into it's own nation, taking much influence from the eastern nation as they were the closest neighbor. Eventually I scrapped the ninja for the inquisitor, but didn't want to change the nation I had created or the racial make-up for the sake of mechanical effectiveness. My stats are decent (14 avg for each ability, even after racial bonuses) and my skill focus is on stealth.
The nation the character hails from is very secretive and works with a lot of clandestine orders. One such is where my character comes from. Rather than a religious zeal, he is powered by shadow (darkness domain) and his conviction lies in the loyalty to the nation. His order seeks out enemies of the nation all across the world and strikes them down, using stealth, deception, and other under-handed tactics.
Alignment: LE. How this plays out: He understands and respects the laws of each country he goes to, as long as his mission is un-hindered by them. However all bets are off when it comes to his target, from lightly bending the rules to outright breaking them. Nothing is too severe as long as it means his target dies.
This is a lot of text, I realize, but if you've kept reading so far I appreciate your patience. Based on all of this info one would think I could easily come up with a personality, but I just can't think of one that fits.
Lvl 1 means he's fairly young (when the campaign starts he'll be on his first actual hunt) he's not against working with others, and can even be a valuable ally as long as his companions aren't suspects, but I just don't know how he'd come across in general situations. Any suggestions or examples of how he could act would be great!
| Malusiocus |
It sounds like you really have most of this character's personality figured out now. He seems to be a cold and calculation person who will only go out of his way to help someone if it directly benefits himself. As much as I absolutely hate the show, this almost sounds like a Sasuke Uchiha character from Naruto or something. You already seem to have this character pretty well down personality wise, so I'm not sure what you're looking for.
| HaraldKlak |
I think answering the following questions might help you:
- How does the organization work? Who are their enemies (external and internal)?
- Who do you care for? (Who, rather than the what of his conviction. The more people you depend upon the better)
- What are your greatest fear?
- What are your weaknesses - percieved and otherwise?
- What would it take for you to leave the organization you work for? (Monetary gain? Betrayal from your superiors? Finding some (other) religious belief? Love?)
And perhaps the most important question:
- Why do you travel around with the group?
Your character is very tied to his home nation. A nation that, given that you as a player have created it, might not be central in your GMs plot lines. As such, your character need other motivation to do stuff, than solely fulfilling missions from his organization. Otherwise you need a long-term mission that require you to stay with the others.