| Shodan30 |
I'm loving the monk, and everytime i think i have a good route to take with him i start to doubt if a different one is better.
Firstly, buffing my dex die seems the obvious route, thats not really an issue. With so many blessings hes the guy you want to encounter the high combat check mobs.
Its powers and card feat improvements im questioning.
I'm not all that impressed with his basic power feat option. To make my fists magic ...eh...less then important as long as you have the mighty fists amulet. Do i have to choose this (or the card size increase)or can i choose to not take that power feat reward until I unlock my specialization options?
I'm not even sure i want his hand size to get much bigger. 5 seems like the likely best number.
Zen archer seems much better then drunken master but sure its hard to say exactly what these liquid cards will provide later on. for now they are kinda an unimpressive lot.
Card feats....I want at least 1 weapon card, with a good ranged weapon in my deck. Spells? meh...not sure...maybe later.
Fromper
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I went with the hand size increase for his first power feat. For card feats - MORE BLESSINGS!!!
I'm actually a little confused about giving him spell cards. He doesn't have arcane or divine, so as I understand it, he'd be able to start with one spell in his hand, and banish it when it's used. So he'd need to go hunting for a new spell from the basic selections every game. And blasting spells that let you use your arcane or divine + a die wouldn't work for him. So I'm thinking Detect Magic and Cure are just about the only spells he can use.
mickcatron
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I've been stuck with the same hands as Tracker1 has indicated. Usually I just discard to get the blessings rolling. I have Father Z too, so potentially I could get something back if I really needed it.
Anyway, I went with the magic feat. I've run into enough of the baddies that have the "magic trait to deafeat" that I figured having it all the time would free that amulet spot up for something better if it comes along, and it is still valuable now because of the extra d4.
I did struggle with the decision though, hope it wasn't the wrong one. My group will be playing the final senario shortly and then we'll be waiting to see what kind of trouble the next adventure will provide.