Spook205
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Anyone in my group, now's the time to stop reading.
Alright, for the rest of you folks. I'm currently making my party suffer through an 'elemental' themed multidimensional tower complex (different layers, different planes).
These are based on the "old school" quasis from 1e and 2e. The positive themed bunch.
As 3e hasn't been able to help me out with this, I've had to cobble together the necessary rules and 'planar effects.'
The party already managed to get through the mephit and invisible stalker filled Steam Layer (Positive Water), while dealing with the heat through use of air bubbles and dealing with the vision issues from the omnipresent steam.
Now they're on to the Lightning Layer (Air+), which will be full of such wonderful things as golems, magnets, omnipresent lightning and occasional lghtning elementals.
I had a plan for the Radiance Layer (fire+), which involved having to go from area of darkness to area of darkness to avoid the literally blinding light (light so bright it would function like total darkness for all vision types). The trick is how to populate it.
My current plan involves some blind grimlock style things (so they can 'see' in the blinding Light), shining children, and the like. However, I kind of feel bad hitting the party with another 'vision obscuring' layer so quickly after the first one (Steam).
So I'm asking if you folks have additional ideas on what to have stomping around there. Keeping in mind I'm trying to avoid too many of the more outer planar evil outsiders (devils, daemons, etc), and I need some reasons why the stuff could survive the blistering heat and blinding radiance that covers the place. Also other ways to work the mechanics.
Thanks in advance.