| Ducky4u2 |
Hey everyone!
I am a GM planning a game for my friends. I want to put a different spin on the whole adventuring party. Instead of them being destiny touched heroes, they adventure to keep a roof over their heads and food on the table. The world is in a recession so to speak so work is hard to come by. Thankfully, everyone has needs, and that can be profitable. The party has decided to make a business of helping rid the world of vile evilness. They take the pay and the treasure, and use it to keep going. The whole point is going to be balancing the adventuring aspects (Mystery! Danger! Excitement!) with the day to day bookkeeping of being a viable operation (The rent is due! When is the last time we have eaten? The mage wants to buy WHAT?!)
Also, they will face problems of party loyalty and cost effectiveness. OH NO! The party tank has been killed... he was a dear friend and a useful fighter... bbbuuutttt, you know, resurrections are pretty pricey, maybe we could just give him a honored (within cost) burial and put out a help wanted add?
We are going to need an extra hand for this mission, but the payroll is pretty tight... maybe we forgo hiring a legitimate mercenary and instead hire an intern?
Anyway, because of the nature of the game, the missions are not connected. That means running a whole bunch of one shot modules. Now I have a host of them, but I was wondering if maybe by crowd sourcing this question I might get some help with putting together a string of modules that could fit this world.
What are some of your favorite one shot modules, and how would you link them all together to build up characters in a logical way?
I should also mention I am always looking for more possible modules and would like to have a wide variety if I could (puzzle, dungeon diving, hack n slash, intrigue, etc.)
I am thinking about starting them off at level 1 BTW. Any help would be greatly appreciated.