| Phasics |
Fun game but when I set-up a new scenario I look at the list of locations and feel like I'm missing out using only 4 of 8 locations with 2 characters.
Now short of running 3 characters each there's no easy way to change that. However I'm thinking there might be some work arounds perhaps ?
The issues off the top of my head
- 2 players = 30 cards, 6 players = 90 cards to throw at encounters
- locations for more players are "harder" to deal with and close. This is hard to quantify
- Although not always applicable more character = more cooperative cards being played by others on your turn to assist with encounters.
Now there's quite a few things we can play around with to compensate less characters.
- Allow players to play 2 of each card type from their hand instead of 1
- Allow players to recharge 1 card per turn they would normally need to discard
- Allow players to start the game with more cards in their deck (effectively a higher level character)
- Allow players to start the game with a bigger hand size
Of course the problem is when you start messing around with core mechanics that you break something and make things too easy.
The only other thing I could think of is to break up the scenarios into multiple parts with the villain in the final part.
Think of it like being able to grab a short rest in the middle of the encounter. The short rest would give you the following
- Recharge half of your discard pile into your Deck (players choose cards and can swap between characters)
- Pick the cards in your starting hand
Scenario
run the 4 locations listed for 2 players with 4 henchmen and no villain
short rest
run the 4 locations listed for 3->6 players with the villain
Any other ideas ?
Vic Wertz
Chief Technical Officer
|
If you're worried that you'll never play with some of the locations allocated to higher numbers of characters, just note that many locations will be reappearing in later scenarios, and some of them will be intended for smaller groups later.
For example, Guard Tower is a location for 6 players in The Poison Pill (B), for 4 players in Approach to Thistletop (1), and for 1 player in Crow Bait (2).
| HolmesandWatson |
With two players, we've started dropping the Locations for a lower number of players and using scenarios for a larger number (i.e., the last four locations on the card, rather than the first four, randomly picking one as needed to fill out the requirements).
Haven't played enough to determine balance issues.
| MSBorba |
I like your idea of:
run the 4 locations listed for 2 players with 4 henchmen and no villain
short rest
run the 4 locations listed for 3->6 players with the villain
However, I would play 1 - 4 with henchman & villain, then replay 5 - 8 with henchman & villain again as a new game.
This gives us 2-character solo players I chance to experience the full scenario and get more out of the game - BRILLIANT!
Thanks for sharing your thoughts!