| keaton13 |
So I am playing a wind listener wizard and our party does not have a trap finder person, or a disabler, I was thinking I'd take a trait for disable device and I recall at least in 3.5 that there was a spell for finding traps, I can only find the divine spell "find trap" is there a wizard equivalent? or a way to get it on my spell list?
| DM_Blake |
The spell you're looking for is called "Perception" - you'll find it on your skill list.
;)
Joking aside, ANYONE can use their Perception skill to find traps, You don't have to be a "trap finder person". Wizards may not be the most suitable for this (I have a group with no trap finder person but our Druid with his high WIS and a couple extra feats has a higher Perception skill than the rogue did before he switched characters) but even wizards can use Perception to find every kind of trap.
As for actually using magic instead of eyeballs, Find Traps is barely useful. It gives you a +x bonus to your Perception check to find traps, where X is 1/2 your caster level. This is hardly awe-inspiring, but worse, it only lasts for 1 minute/level and requires burning a 2nd level spell slot each time you want to look for traps. Embarrassing. For such a stupid little worthless bonus, this should be at least 1 hour per level so an adventuring group could cast it once and benefit for pretty much their whole adventuring day.
I don't know of a better choice off the top of my head.
| MrSin |
huh?
Its a spell. Summons a horse thingy for 1 hour/level. You send it ahead and it blows up any traps. Level one spell, cheap to put on a wand. The easiest solution to be honest is not to include traps.
Aram Zey's Focus(trapfinders focus) is a minute/level spell that allows for detecting and disabling of traps. Its pretty crappy imo.
| DM_Blake |
The easiest solution to be honest is not to include traps.
I know some GMs feel this way, mainly because traps slow down the game for little gain. Other GMs feel that traps are an integral part of the fantasy genre and have been since the inception of the genre and therefore should be included as a fun and interesting part of the game.
Who's right?
It doesn't matter. Clearly the OP thinks his GM will include traps and it's not up to the OP to "not include traps" since he's not the GM.
Back to the OP - just hire a roguish fellow in town, pay him a few gold per day to search and disable traps, and save your feats/traits/skills for other stuff. At 6th level, take that guy (or replace him) with a Cohort and never look back.