| Tacticslion |
So, I decided to make this thread to get help making character choices through the AP, hopefully without spoilers.
Answer questions, like, "will Charm Person or Detect Undead be useful in this AP? Or is it better to stick with diplomacy and perception checks?"
That type of thing. Those particular two are more-or-less answered in the guide (humanoids will be common, undead will be fairly common), but if you have questions about your character and specific build choices, but don't want spoilers... ask here!
I'm about to play so, for my GM's sake, no spoilers for me, please!
| Cranky Dog |
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The WotR player guide already gives some insight on what may be useful.
Demon hunting: One of the obvious main themes. Expect plenty of evil outsiders with immunities and resistance (both spell and energy). Relatively common knowledge about demons is vulnerability to cold iron; immunity to electricity and poison; resistance to cold, fire and acid. Knowledge (planes) will nice to have maxed out to get clues about particular powers of individual outsiders.
Redemption: The social theme of fighting evil or saving from evil. You're going to get a lot of different intensities of evil here (shades of grey). Not all are destined to be destroyed as soon as it is found. So social skills like Sense Motive, Diplomacy and/or Intimidate will be essential.
The characters *know* that they'll be in a city filled with crusaders (both fanatical and moderate) and bordering a demon infested land.
Klokk
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I would also suggest planning for the leadership feat at some point. Book one should get you to around 6th level, give or take. So if you save a feat for it, you can pick it up at the end of the first Book.
Part of the tale is about epic battles of armies via the mass combat rules from the PRD/ultimate campaign. Also look into the downtime rules in the PRD. You will have a chance to open shops and set up organizations.
Beyond the leadership, spellcraft or k-arcane may be slightly useful but not as much a k-planes or religion. Dungeoneering perhaps.
Id recommend that someone in the party be a smith, but that is in part because all my characters have some craft skill thats generally smithing (one of the three types..)
Also I would recommend graph paper, You will be in some dungeons/cave networks. IF you can make a great package with maps/detailed journal.. I am sure that the Pathfinder Society would welcome you aboard if your included everything you do in the journal. Especially what happens towards the end of the book one. So linquisitics or craft-cartography may be useful as well.