What are the requirements for using Crafter's Fortune on Day Job checks?


Pathfinder Society


3 people marked this as FAQ candidate.

Does a wizard need to memorize Crafter's Fortune every single day of the scenario (for those that last multiple days, like escort quests)? Does he only need to memorize it the last day? Does he merely need to have a copy in his spellbook and is assumed to cast it on his off days?

Sorcerers, I assume, merely need to have it on their list of Spells Known. Is that correct?

For someone using a (Caster Level 1) wand of Crafter's Fortune, how many charges do they have to spend per Day Job roll - 1, 5 (a week's work), or some other number.

Can a PFS character cast Crafter's Fortune on another PFS character to aid their Day Job roll? If so, is there a minimum duration they need to meet (1 day, 5 days, something else)?

If a CL 1 wand of Crafter's Fortune is all that's needed, then if a PFS character takes 10 on every Day Job check that 2 PP wand is worth a minimum of 300 gp in increased earnings, and more likely 900 gp through level 12.

Scarab Sages 4/5

I believe the answers are:

1) you don't have to memorize. It during the scenario. You're assumed to memorize it on off days.

2) if a wizard has it in his spell book, that's enough. (Or an alchemist in his formula book)

3) if a sorcerer has it as a known spell, that's enough.

4) you cannot use a wand to get the benefit of crafter's fortune on a day job roll, since a wand is not a "permanent" ability. Basically, you need to be able to cast it every day at no cost in order for it to work, because there is no way to determine how fast you would run through charges.

5) You cannot cast crafters fortune on another player for day job rolls. Day jobs are tied to your character only, and you cannot affect other character's day job roll. Another person is not a "permanent" effect that boosts your day job roll.

And yes, I know casting Crafters fortune yourself is technically not permanent, but it's as permanent as a headband of vast intelligence, for example. Either could be lost, but while you have them, they are treated as permanent.

I don't have any citations, other than knowing the previous ruling about permanent bonuses is out there somewhere. But I'm fairly confident these answers are correct.

Shadow Lodge 3/5

I believe #4 is incorrect - all that matters is that the duration of the spell lasts at least 24 hours, which a wand qualifies for.

Same with #5, since the spell can target others.

Wording from the PFS guide, p21 wrote:
Permanent bonuses from equipment, feats, racial bonuses, and traits affect your Day Job check as they would any check for the rolled skill, but temporary bonuses such as those granted by spell effects, other than crafter’s fortune, do not contribute, as the duration over which the Day Job check is made is undefined and represents a longer amount of time than a spell’s duration would permit the bonus to remain.

Scarab Sages 4/5

Maybe you're right. I'm not really sure. But I remember the justification for allowing Crafter's Fortune to be that it has a 1 day/level duration, thus you can cast it on yourself everyday, making it essentially a permanent effect. Remember that a Day Job check doesn't represent a single day of work. It might be months, or it might be a day. There's no set time for it. That's why I think the wand doesn't work. How many charges should be expended? 1 or 30? More? Similarly, there's no mechanic in PFS to allow casting a spell on another character outside of a scenario, so how can someone benefit from it if their friend has the spell? Does that friend have to be in the game after which you make the role? Likewise, can you even expend charges from a wand between scenarios? I don't think there's a rule to allow that, either. At best it seems like you might get by on a technicality with a wand, but I still think you'll run into a lot of table variance with it.


The Guide to Pathfinder Society Play states you cannot aid another.

5/5 5/55/5 *** Venture-Captain, Germany—Hamburg

Quote:
There's no set time for it. That's why I think the wand doesn't work. How many charges should be expended? 1 or 30? More?

That's what I'm thinking, too. A wand is a consumable item, so you don't know how much of it you have to consume in a non-defined period of time.

I wouldn't allow a wand of Crafter's Fortune to be used for day jobs at my tables.

Likewise, you can't assume two characters will be together every day to effectively cast the spell every day on each other.
There are no rules for characters running a business together, so I'd assume characters don't do that (especially when they hardly know each other).

Shadow Lodge 4/5

zarconww wrote:
The Guide to Pathfinder Society Play states you cannot aid another.

Yes, but aid another is a defined game action. That one line taken by itself doesn't preclude someone casting crafter's fortune on you. If you buy a wand and UMD it I would probably give you the bonus, but having another character cast it on you wouldn't work because day job rolls take place after the scenario has ended.

Grand Lodge 4/5

Mystic Lemur wrote:
zarconww wrote:
The Guide to Pathfinder Society Play states you cannot aid another.
Yes, but aid another is a defined game action. That one line taken by itself doesn't preclude someone casting crafter's fortune on you. If you buy a wand and UMD it I would probably give you the bonus, but having another character cast it on you wouldn't work because day job rolls take place after the scenario has ended.

Does that mean you would also not allow the Cleric to case Remove Disease on someone after the Conclusion section is read out?

Shadow Lodge 4/5

kinevon wrote:
Does that mean you would also not allow the Cleric to case Remove Disease on someone after the Conclusion section is read out?

You probably see it as semantics, but I see resolving conditions as part of the scenario. Day Job rolls take place after the scenario as I'm filling out the chronicle sheets. It may not mean much to you, but for me that's a pretty significant difference.


Mystic Lemur, Crafter's Fortune has a duration of 1 day per level, so if a level 6 Wizard were to cast it on a fellow Pathfinder *during* the scenario, would you allow that?

Shadow Lodge 4/5

Only certain spells persist after the scenario, and as far as I'm aware Crafter's Fortune isn't one of them. If you have the ability to cast it on yourself, you're golden. If that "ability" is UMD, then you're in a gray area that I'd probably go along with. If you don't have the ability to cast the spell in the indefinable limbo between scenarios, then you don't get the bonus.

If an official ruling is made one way or the other, I'll abide by that instead.

Grand Lodge 4/5

Mystic Lemur wrote:

Only certain spells persist after the scenario, and as far as I'm aware Crafter's Fortune isn't one of them. If you have the ability to cast it on yourself, you're golden. If that "ability" is UMD, then you're in a gray area that I'd probably go along with. If you don't have the ability to cast the spell in the indefinable limbo between scenarios, then you don't get the bonus.

If an official ruling is made one way or the other, I'll abide by that instead.

The official ruling is that crafter's fortune applies. There is, at present, no limitations on its use for Day Job rolls.

Quote:
Permanent bonuses from equipment, feats, racial bonuses, and traits affect your Day Job check as they would any check for the rolled skill, but temporary bonuses such as those granted by spell effects, other than crafter's fortune, do not contribute, as the duration over which the Day Job check is made is undefined and represents a longer amount of time than a spell's duration woudl permit the bonus to remain.

Nothing in there to limit the bonus from crafter's fortune to require that you be the one to cast it. Looks like you could go to an NPC caster, pay him his 10 gold (1st level spell, 1st level caster, times 10 gold) to cast it on you, and get the +5 to your Day Job check.

Shadow Lodge 4/5

kinevon wrote:
Nothing in there to limit the bonus from crafter's fortune to require that you be the one to cast it. Looks like you could go to an NPC caster, pay him his 10 gold (1st level spell, 1st level caster, times 10 gold) to cast it on you, and get the +5 to your Day Job check.

Fair enough. I'd put that in the same gray area as using UMD to cast it on yourself, and would probably go with it simply because there is some cost to the player. But what about another character casting it on you? Would you allow another character to lend masterwork tools, as those too apply to day jobs?

Grand Lodge 4/5

Mystic Lemur wrote:
kinevon wrote:
Nothing in there to limit the bonus from crafter's fortune to require that you be the one to cast it. Looks like you could go to an NPC caster, pay him his 10 gold (1st level spell, 1st level caster, times 10 gold) to cast it on you, and get the +5 to your Day Job check.
Fair enough. I'd put that in the same gray area as using UMD to cast it on yourself, and would probably go with it simply because there is some cost to the player. But what about another character casting it on you? Would you allow another character to lend masterwork tools, as those too apply to day jobs?

As long as the lending PC doesn't need those same tools for his own day job, sure. It would only be for that one time, after all.

On a side note, would using a healing kit for your Healing day job roll, enabled by the purchase of the appropriate vanity, cost a use from the healing kit?

Shadow Lodge 4/5

kinevon wrote:

As long as the lending PC doesn't need those same tools for his own day job, sure. It would only be for that one time, after all.

On a side note, would using a healing kit for your Healing day job roll, enabled by the purchase of the appropriate vanity, cost a use from the healing kit?

Is there a limit on the number of times masterwork tools can be used? Do you assume that all day jobs happen at the same time? And yes, I would ask the character to mark off a use of their healer's kit, as that's part of the rules for using it.

Grand Lodge 4/5

Mystic Lemur wrote:
kinevon wrote:

As long as the lending PC doesn't need those same tools for his own day job, sure. It would only be for that one time, after all.

On a side note, would using a healing kit for your Healing day job roll, enabled by the purchase of the appropriate vanity, cost a use from the healing kit?

Is there a limit on the number of times masterwork tools can be used? Do you assume that all day jobs happen at the same time? And yes, I would ask the character to mark off a use of their healer's kit, as that's part of the rules for using it.

For some masterwork tools, like the healer's kit, yes, butit is more if you are using your masterwork tool for your day job, how do you lend it out to someone else to use at the same time?

And for the healing kit use, woudl it only be one, or more? And why would you expend even one use?

Shadow Lodge 4/5

Because a Healer's Kit is exhausted after 10 uses. If you use it for your day job, you've used it. Do we really need to get pickier than that? Define the word "use"?

I have stated my position and reasoning on the original question, and several others besides. I know how I will rule if it ever comes up at the table, and that's enough for me. If there is an official clarification, as I said, I will abide by that.

Scarab Sages 4/5

While I'll admit the phrasing on Crafter's Fortune is more ambiguous than what I'd remembered, I'd still stick by the assertion that a healer's kit, which has a limited number of uses, is not a "permanent" bonus, and therefore it cannot be applied to a day job roll. The only exception currently made for something that is not a permanent bonus is for Crafter's Fortune, which opens the door for wands and scrolls of it. Even that, I believe, was a mistake in the phrasing of the change and not the intent from the discussion. I still believe the reasoning behind allowing Crafter's Fortune for a spellcaster was that since they can cast it every day, and it will last all day, it is essentially permanent. If there is a cost or charges associated with it, they can't cast it indefinitely, and it's not essentially permanent. But the current language in the guide makes an exception for Crafter's Fortune, and Crafter's Fortune only. Other sources of bonuses need to be "permanent" or they need to specifically call out that they work on a day job roll.

Community / Forums / Organized Play / Pathfinder Society / What are the requirements for using Crafter's Fortune on Day Job checks? All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society