Sandman "stealspell" ability and components


Rules Questions


Hello,

the stealspell ability gives you a spell of any other caster, if you dont know his spells you get one of the highest spells you are able to cast (randomly).
But unfortunately it does not state if you need the spells components to cast it...

1. Does a sandman need the components of a just stolen spell to cast it?
Does he really need to be a walking medieval drugstore?
Of course i know of "eschew materials" but without that, does he need to have all materials of all spells of the world (up to his spell level) to be able to cast them?

2. how does a sandman know which components are needed for a spell he just stole? It could be a cleric spell he did not encounter before ore even a unique campaign related spell nobody except the one he stole it from might know which components are needed. Or is this information you have somehow available through being able to cast that spell?

i know that it's impossible to rule he doesn't need the materials. Spells like "iron skin" or "Ressurection" would be available for free and i don't thik thats in the interrest of the game designers.
But on the other Hand, the sandman is by far not the strongest class and having to carry all kind of components whith him just to be able to cast a random spell (which he needs to steal first by a touch attack off of a spellcaster by him failing probably his best save) reduces its usefullness only to use your allies spells (which comes quite handy sometimes none the less).

Thanks for your help!


1. or a spell component pouch. Yes I realize some spells have expensive spell components but those are few and far between and it is unlikely that such spells would be stolen in the first place. Being prepared for them on the off chance that one is stolen is the players decision and not something really worth doing.

2. The sandman just knows. It's all part of stealing the spell as stated in the ability.

Stealspell wrote:
(Su): A sandman can use performance to steal spells from his foes and add them to his list of spells known. Once the performance is started, the bard can steal a prepared spell or a spell known from another creature with a touch attack as a standard action. The target receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha bonus) to negate the effect. The sandman may choose a spell to steal, but if the target does not possess the spell, the bardic performance immediately ends. Otherwise the spell stolen is random, but it is always of the highest level that the bard can cast, if possible. The target loses the prepared spell or spell known and the sandman adds it to his list of spells known for as long as the performance continues, after which it reverts to the original recipient. While stolen, the bard can cast the spell using his available spell slots. This use does not consume the stolen spell. If the bard steals another spell while a spell is stolen, the previous spell immediately reverts to its original owner. This ability requires visual components. This performance replaces inspire courage.

As a side note, a bard can only cast up to 6th level spells, so resurrection is definitely off the cards.


ok, i forgot the spell component pouch. Thanks!

But actually in my case the discussion with my fellow gamers was over the spell "infernal healing" which requires one drop of devils blood or a dose of unholy water which has a specific cost and is not icluded in a spell somponent pouch. Since devils blood seems not to have a specific cost I guess its included in the spell component pouch?

So this means a sandman is not able to cast some spell he might be stealing because some have components with specific costs he does not have? For example gold dust, diamond dust, obsidian etc?

So after making a successful touch attack (One might think he could use his "sneakspell" ability but since this requires bardic music i cant see how to sneak while playing a merry tune) the target needs to fail his probably best save and you might well be sitting on a spell you are not even able to cast?


You can assume any material component not specifically list with a cost is in the spell component pouch. Unholy water is a special case as it does actually have a cost associated with it.

If he steals a spell he does not have the costly material component for, he won't be able to cast the spell. That is a given. But as I said, few and far between. It is unlikely whether you would actually want to cast those spells even if you had the required costly components.

Thematically bardic performance is not necessarily singing or playing a musical instrument; it also includes dancing which can be done stealthily. (or at least more stealthily). Regardless, the sneakspell ability does not require stealth, so the point is moot.

Yes, it is usually against a casters best save (Will save). I can see this ability being more useful in denying the opponent, a sorcerer for example, the use of her lightening bolt spell that she is throwing at the party every round and as added bonus you can throw them back.


Thanks Avianfoo for clarifying this to me!
Actually denying an enemy his spell is a pretty good idea, i have not thought of that use yet.

Cheers

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