Traits which apply to a skinsend construct


Rules Questions


Skinsend's description:

Spoiler:

You cause your own skin to peel off your body and animate as a magical creature you control. You may project your consciousness to your animated skin or return it to your actual body as a standard action. When your consciousness is in your body, you are helpless (except for transferring your will to your skin, or dismissing the spell).

Your possessed skin is identical to you in all ways, except the following: It has only half the number of hit points you had at the time you cast the spell, and cannot be healed above this maximum; construct type, traits, and immunities; Str 3, Con —; DR 10/piercing or slashing; and compression (as the universal monster ability). Your skin can take any actions you could normally take in your own body (such as to fight or cast spells).

When your skin leaves your body, your body’s hit points drop to 0. Your body cannot heal damage naturally while you have no skin, nor do spells that cure hit point damage work on your body; only regeneration (from a regenerate spell, ring of regeneration, the regeneration monster ability, or any other effect that can regrow missing limbs) or heal can regrow your skin and allow you to heal above 0 hit points.

If your body is regenerated before your skin returns to it, the skin dies and your consciousness returns automatically to your body. Your skin can be preserved with gentle repose and is suitable for any purpose that requires some of your flesh (such as a resurrection spell) or any magic or ritual that requires a creature’s skin.

When your skin returns to your body, you regain hit points equal to your skin’s remaining hit points. If the spell ends before you reunite with your skin or if your skin is killed while you are in your body, you remain helpless and at 0 hit points until your full body is restored to you (requiring powerful magic, as described above). If your body dies while you are possessing your skin, you die when the spell ends, regardless of how many hit points the skin has left. If your body or skin is slain with your consciousness in it, the spell ends and you are instantly killed.

This spell leaves long scars on your skin where it split apart, although these fade normally with the use of healing magic.

Construct traits:


  • No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
  • Low-light vision.
  • Darkvision 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
  • Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
  • Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
  • Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
  • A construct cannot be raised or resurrected.
  • A construct is hard to destroy, and gains bonus hit points based on size, as shown on the following table.
  • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
  • Proficient with no armor.
  • Constructs do not breathe, eat, or sleep.

Note that Skinsend gives all construct traits (and presumably none of the features). The only traits I see not making much sense to transfer would be the ones talking about proficiencies. It's maybe debatable, but I don't see why/how a proficiency would be lost considering it's more a mind/skill-based trait, and that it doesn't say constructs can't learn proficiencies. If it intended to mean that they cannot become proficient in armor it should have said specifically that.

So aside from that probably non-issue, the main thing I wanted people's opinion on (and/or Paizo staff's) is the entry that says "gains bonus hit points based on size as shown in the following table". Do you think it will work for Skinsend? Aside from difficulties in figuring out how they'd interact with the conflicting information of halving hit points, I don't see why this wouldn't be included in the list of traits that the 'skinsent' target would get.

First of all I'd like an opinion if you think it's viable considering factors such as "[url="http://paizo.com/threads/rzs2plx9?Words-cannot-fathom-the-terribleness-of-Skinsend"]the terribleness that is Skinsend[/ur]" or other reasons.

Secondly, if you think it could/should be allowed, how would you propose it functioning in the order of calculations?
I guess I only see two methods: 1. add half the bonus (to half health); 2. add the full bonus (to half health)
Option 2 may be too strong, but maybe not (due to downsides such as dying at 0 health and not being able to heal by conventional means*.
Option 1 certainly seems reasonable; particularly if regular healing was allowed. If regular healing wasn't allowed, option 2 would maybe even be fair.

Lastly, do you think there's any other traits that shouldn't apply?

*Someone thought that the "cannot be healed conventionally" wouldn't apply, but personally I don't see why it should. It's one of the major downsides that makes it overall more balanced. Their argument was that healing was valid to do because Skinsend's description mentioned "you cannot heal past half your health", which would be pointless to say if you couldn't heal. I don't see that as justification, since fast healing, regeneration, and make whole would all still work to heal, making that "cannot heal past" not pointless.


The Skinsend spell grants construct traits, however the entry that says 'gains bonus hit points based on size' is a feature of constructs, not a trait. Thus the only real use remains for this is to spike drinks with alchemist extracts :)


No... It's under traits. Where the heck are you getting that from?
State your source if you're going to say something like that. As far as I know the only sources are the bestiary/PRD and they're both under traits. I even pasted what the things say right in my post man.


bümp


Joesi wrote:
bümp

to all appearances it appears that the spell grants the extra HP though I think it was an oversight on the writers' part. If allowed, I would half the HP then add the extra from the construct trait because the spell as written instructs you to half your HP but the construct you are controlling while made up of part of you is not you, it is a construct you are controlling.

IMHO

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