
![]() |

I was wondering what you guys think about Agent of the Grave. More specifically, if it was planned on being taken, what is the best way to go around doing that. As far as I am aware, the proper necromancer builds are pretty limited, and are as follows:
-Wizard with the Necromancy arcane school (and possibly the Undead subschool)
The Juju oracle doesn't interest me, nor does the alchemist necromancer type. I know I would want to focus on necromancy and conjuration spells. So Spell Focus (Necromancy) is a must, so I can get Skeleton Summoner, as well as Undead Master. I might want to get Augment Summoning but that means I'd have to get another Spell Focus feat, which I don't know if it'd be worth it.
Do you guys think investing in the Craft Construct feat chain would be worth it, in order to mold my very own Flesh Golem? This is an evil campaign, so worry not about the fact that I have to butcher at least 6 people in order to build one. Which of the three class options seems to work best in your opinions? 15 point buy, in case it comes up.

Nuclearsunburn |
1 person marked this as a favorite. |

I think it really all depends on what you want to accomplish with it. If you're optimizing, I don't think you need Spell Focus (necromancy) and certainly not Skeleton Summoner or Undead Master (as discussed Here the feat is sort of a trap. And the cleric archetype DEFINITELY is a trap. Now, these things are great for flavor, just short on results. If you're going LE or CE, and you're going cleric, consider Sacred Summons to save on action economy.
I LOVE Agent of the Grave. It's completely set up so you can staff a small keep with the corpses of your former associates and business partners. I think I'd consider a Bones Oracle, so everything is keyed off of your Charisma. At 15 point buy, you can't really afford to be MAD at all. And obviously don't forget to take Magical Knack as a trait for whatever class you go with to get back the lost caster level from Agent of the Grave.
So for a character like this, with an Oracle of Bones, I might go with :
Str 11 Dex 12 Con 12 Int 10 Wis 10 Cha 18. Dumping Int if you feel the need to dump a stat, I prefer not to. If you want Sacred Summons (a feat I am enamored with) you have to be a cleric for the aura class feature, and you could distribute like : Str 10 Dex 12 Con 12 Int 8 Wis 18 Cha 14. Play an aasimar to buff the Cha to 16. You can either take the Undead Lord archetype or not, but the Undead domain kind of disappoints, and there are some really cool powers in the other domains (my necromancer cleric has the Protean and Travel domains and I love both of them) Also, hold off on taking Command Undead as a cleric until level 3 or 5, unless you are 100% SURE you'll be able to use it before then. I am playing in a Kingmaker campaign at level 3 and we have yet to find our first undead. So I'm waiting until I can actually animate things to take the feat.

![]() |

Good advice in the above post.
If I wanted to get the Sacred Summons, I would take 1 level of Cleric with negative channeling, which would work great for some additional healing for both my undead minions and me. The last one because I would take the Black-blooded Oracle archetype which gives a kind of negative energy affinity.
A single level in wizard (necromancer-undead subschool) will get you nice benefits and a free Turn undead feat, for those undead you cannot control.
Alternately, you might focus on channeling negative energy, with necromancy as a beneficial side-effect. In which case you just reverse the divine classes : mostly Cleric with a dip in Oracle.
And yes, the Undead Lord archetype is a trap.