ArmouredMonk13
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Ok, so the PFS Character I am running now is a Dual-Cursed Oracle of Life, who I plan to multiclass into crossblooded sorcerer with serpentine and undead bloodlines (to help with my debuff spells), but Life isn't really complementing it much. Now, my character is 1st level still, and is at the moment a halfling. I have stats like
Str8
Dex14
Con10
Int10
Wis11
Cha20
and an AC of 21 (6 4-mirror armor, 2 Dex, 2 Shield and 1 size) and the blackend and wrecker curses. I am planning on going oracle4/sorcerer1/oracle7 and have magical knack, but was wondering if I should change to Nature Mystery and get Natures Whispers revalation instead of channel. I mean, I have 5 cure light wounds/day already, and the channeling isn't really helping much so far. I would like to stay a halfling because I am going for a leprechaun character. Also, if I change to nature, is there any way to get an owl or owlish mount other than an owlbear from We Be Goblins Too or a similar Boon? Thanks in Advance.
| Finlanderboy |
magical knack is not very helpfull. I would ditch that. At best it would raise the length of your debuffs.
Halflings are great, if you want to consider a gnome and go heavens oracle you can can color spray things(just take color spray as your sorcerer spell and dip sooner). I think gnomes are more leprechaun like anyway. If you read the description of gnomes you will see.
You could take magical lineage and extend to make a 2 round command or murderous command
ArmouredMonk13
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Not changing from halfling unless I decide to dump dex, because halflings give me the halfling jinx, which is great just for flavor purpose. Murderous Command is my personal favorite buff/debuff spell on the oracle spell list, and the magical knack is for the bonus to duration and concentration check modifier. Not getting colorspray, because by the level I could get it from sorcerer, I would only be able to use it if I played down. Magical lineage is an option that rivals magical knack however... Also, I don't gain mystery spells until 8th level.
| Finlanderboy |
With awesome display theior level is reduced by your cha modifier for pattern spells like color spray.
My level 9 PFS uses colorspray frequently.
I am sorry, but you missed some things in my previous post which makes me not want to waste my time providing further information.
If you are happy with what you got enough to not read advice then that is great.
ArmouredMonk13
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I read the entire post, but you didn't mention awesome display once, so I had assumed you meant the fact that it is a bonus spell (now that I think about it more, the sorcerer thing makes sense with awesome display). Still, I apologize for seeming rude about colorspray. It seems like a better choice now. I did appreciate the magical lineage advice, and thinking about it now, I have realized that a 2 round murderous command as a 1st level spell seems far superior to a +1 concentration modifier. Again, I sincerely apologize for offending you.
As another note, any advice on a feat other than extra revalation (level 1 so I can get misfortune and something else) and extend spell?
| Finlanderboy |
I noted to take color spray as your sorcerer spell. Since you will not get as a class spell. Then dip sooner so You have the 15 foot cone of "I WIN". I mentioned gnomes because they get the +2 cha the ability, dark vision(you can not cast control spells on thing syou can not see, plus casting darkness on yourself and rush the non-dark vision bad guys is another "I WIN"), enternal hope(extra reroll), and +1 dc illusion spells.
The reason I did not mention awesome display is because it is a very popular ability for heavens.
Bones is alright for oracles to do too. You dual blood in fey(+2 compulsion spells like murderous command) and maybe arcane(i will explain later).
Then against undead you could command them. You can control your oracle level in HD. So no bosses, but it is a trade off. Plus if you fight undead early you could command them the whole adventure. You would not be as powerful against undead but mor epwoerful against the living. So this is an option you may like
Nature is cool, but you are limited to the mounts you can get. It is still worth having a mount. They attack and move you. If you are small you can have a medium mount to follow you everywhere. But you could dump dex then and take Nature's Whispers for the cha for AC and CMD.
Feat anything to make your DCs harder. spell focus enchant is a greta one if you want to have people murder their friends for you. Persistent spell metamagic is AWESOME. At medium level you I highly suggets dropping 9k on a rod of it. Then you use it without raising the casting time(so you can fuill movie and cast) Plus it does not cost a crazy amount high spell slot. Bouncing is a great Metamagic too. Now arcane bloodline raises the DC+1 when you use a high level slot for a spell due to metamagic. All those +1s add up. If it is persistent that adds up twice.
Also I would suggets spells that target fort and reflex saves too. Cause blindess will stop wziards. I am not sure of any reflex save or suck spells for clerics, but i would suggets finding one.
FOr you curses realize oracle burden will give them both your curses too. So for a fighter holding a broken weapon and a -4 to attack is rough.
Although wands cost you 2 charges too. So you may want others to use your wands for you.
ArmouredMonk13
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Save or Suck should be covered by glitterdust wands with reflex saves, as I can use most wands with the combo of oracle/sorcerer. The oracle's burden spell is the main reason I chose blackend Wrecker oracle. Looking at heavens, I think I am going to go with it for the ability to use colorspray at high levels. I have decided to dump str. and Int for points because I no longer need to carry 4-mirror armor or a heavy shield. The Fey bloodline is a good idea, but I am reluctant to change my bloodlines because of the ability to effect mindless creatures. Starting with coat of many stars and misfortune, and not really planning on getting fortune revalation, getting coat of many stars at 4th level (2nd level is sorcerer). I will probably save for getting the persistant rod quickly. Looking at the Gnome DC's to see what is best there.
ArmouredMonk13
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Decided Halfling just because I like there flavor text of thinking the universe exists just to entertain them theme of them, and the +1 DC isn't quite as good as the -1 saving throws from jinx because jinx applies to all saving throws as opposed to just for your illusion magic. Took fey and undead bloodlines.
On a side note, is there any trait that can give charisma in place of Int. for a knowledge check?
| Finlanderboy |
Glitterdust is a will save.
I feel wands are garbage for save or suck. A wand glitterdust DC is 13. Plus that costs you two charges because it is broken in your hands.
I understand abotu your choice of bloodlines I was just offering another path to think of. Those are solid choices for their own reasons.
You may want to consider the legalistic curse instead of wrecker. Not sure if that matches the style of play you have for your guy, but it allows you to use wands easier. But you could not be a liar either.
As for dumps. I would dump wisdom over int. As you have will as your high save. Plus a clear spindel in your wayfinder could get you immune to evil mind control. But that is small stuffs.
My level 9 gnome uses colors spray DC 25 persistent focused, aqeous orb is 24, grease is 22, create pit 23, Hypnotic pattern 23. I use the rod of persitent on the other spells often. On the orb I shut down casters will it right away. Being entagled, voilent movement, ongoing damage, and under water stops most spell casting.
ArmouredMonk13
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Wisdom may be a better dump, but I will be practicing and have seen first hand the the BS power of colorspray, and haven't dumped wisdom since. Also, most of the time I find bluff a good deal more important than diplomacy, so I think I'll pass on legalistic. Forgot that glitterdust was a will save, could've sworn it was reflex, but I just realized that I get Burning Hands and Flaming Sphere from blackend curse.
| Finlanderboy |
Ohh yes, my guy has threnodic spell so he can colorspray undead. With a 28 cha that stops almost everything in it's tracks. It is so lethal I try to only use it once a scenario to keep from hogging the fights into one round.
Diplomancy is use much much much more in pfs than bluff. I suggest a wand of honey tongued it lets you roll twice for diploacy and take the higher of the two rolls.
Legalistic makes you sickened if you break your word. A leprachaun-esque character may not appreciate that. Deaf is a decent one to have. All spells are silent. Ping yourself with silence and rush a spell caster.
Dumping int will drop your skills and hurt you use out of combat. So consider that too.
ArmouredMonk13
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Diplomacy is more useful in PFS in that it comes up more often, yet I have found, and this may just be a random chance type thing, when bluff is useful, it is more useful than diplomacy when it is useful. Dumping Int does hurt my skills, so I currently have an 8 as opposed to 7. Meanwhile, I could have sworn there was a trait that gave charisma to spellcraft somewhere.