Skeeve Plowse
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So, I'm working on planning out my build for my soon-to-be level 2 Eldritch Knight. My basic plan is to wear light armor and use Crane Style for added defense in melee, and there are a couple of empty spots in my build that I could use some advice on filling. Here's what I'm looking at right now:
Fighter (Cad) 1 / Wizard 5 / EK 6
STR: 14, DEX: 14, CON: 12, INT: 16, WIS 8, CHA 14
H Improved Unarmed Strike
1 Power Attack
F1 Dodge
W1 Spell Focus (Something)
3 Crane Style
5 Arcane Armor Training
W5 ?
7 Improved Familiar
EK1 Exotic Weapon Proficiency (Bastard Sword)
9 Crane Wing
11 ?
EK5 Crane Riposte
So I'm trying to fill a 5th level wizard feat, an 11th level wizard feat, and pick my spell focus for Wizard 1. Any suggestions?
Kiinyan
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Rather than cad why not take the unarmed fighter? It gives IUS and a style feat for free.
Trait wise magical knack is an absolute must. I would also lower your charisma to boost our main attack stat. The bastard sword is coming too late to be useful, especially some you will have already invested in a different weapon. I'd suggest taking a scimitar and going dervish dance to be less MAD.
For the spell focus, it's a tough call. As an EK I expect you're prepping mostly non-DC spells. Conjuration is a hoops call for improving battlefield control DCs and setting up for possibly Augment summons. Also, 11th level feat could be quicken spell. Actually, that doesn't work so well since you need the swift to lower spell failure. Hmm. Really keep yourself protected with mirror image, displacement, Mage armor/shield, and use swifts on arcane strike and quicken.
Skeeve Plowse
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Well, I mostly picked Cad to get Acrobatics, Bluff, and Stealth as class skills. Likewise, the 14 Charisma; I've been burned once or twice in social situations in a group of all bruisers.
Traits right now are Magical Knack and Fashionable. Unarmed Fighter would save me a feat or two (depending on whether I keep Dodge) at the cost of those class skills... hm.
I'm not too keen on the idea of holding out for Quicken Spell, though; that'd come pretty late in my career to be useful for very long.
| Nuclearsunburn |
Arcane Armor training... all those swift actions make me really sad. I'll second the Unarmed Fighter thing.. if you really need to, you can use your Human feat to take Additional Traits to pick up some different class skills that way. There's one for Diplomacy, which is a really good catch-all social skill useful in most situations. If there's a spell you KNOW y ou're going to cast a whole ton, you could take the Wayang Spellhunter trait (is it PFS legal? I know there's Magical Lineage but Knack takes that slot.). then you could just take Still Spell to save yourself the swift actions when casting that spell, and have no issues with your armor or higher spell slots. 14 Charisma is fine, but I think you'll do just fine with less (12) if you have some of these as class skills and invest into them. Spell Focus, it really depends. If you're not going to be summoning much of anything, I'd suggest Evocation to make your fireballs tougher to dodge. This is for the current season of PFS right? I'm not sure how many evil outsiders you plan to be fighting, but consider going with the Evocation school, Admixture focused school so you can mix up your elemental damage types against demons. Immune to fire and lightning? Eat a n acid fireball or an icy lightning bolt! For W11 I might suggest Dazing Spell, it does amazing things for your battlefield control options. W5, maybe Selective Spell depending on the group. If there's a ton of melee fighters in your group I'd suggest it.
| Anonymous Visitor 163 576 |
Is Magical Knack legal in season five? I hadn't noticed.
My Eldritch Knight has Arcane Armor training and Arcane Strike, and I'm doing fine. Sure, sure, you can't quicken spells that way, but you lose two caster levels, so the earliest you can do this would be 11th level.
And you retire at 12th.
That's three games with quickened spells. Or a whole career of bonus damage. It was an easy choice for me.
If you play a lot, you'll want spell penetration for Year of the Demon at Wiz 5.
| Nuclearsunburn |
Is Magical Knack legal in season five? I hadn't noticed.
My Eldritch Knight has Arcane Armor training and Arcane Strike, and I'm doing fine. Sure, sure, you can't quicken spells that way, but you lose two caster levels, so the earliest you can do this would be 11th level.
And you retire at 12th.
That's three games with quickened spells. Or a whole career of bonus damage. It was an easy choice for me.
If you play a lot, you'll want spell penetration for Year of the Demon at Wiz 5.
Yeah, Spell Penetration is a VERY good one. I'd rather have that at 5 than anything I think. I like that Arcane Strike and AAT aren't mutually exclusive. You're either going to be doing one or the other. Nice combo.
Cold Napalm
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So...what is the plan on how your planning on playing this character? Do you think that you can buff up and enter melee? With 12 con and light armor in season 4 and 5? And live? Remember that while PFS isn't THAT hard, it isn't such easy mode in the later season that you can be ACTIVELY stupid and live. Yes, you can miss chance tank it...if you have the rounds to get your buffs AND protection spells up. If you don't...what's your plan? Your DC is gonna be kinda low to pop off your SoL spells reliably. An EK is a wizard for 5 of the first half of your career. If your not okay being a wizard, you should either do the aasimir trick and enter EK at 3 OR play a magus.