GM Darren's Into the Unknown (Mark II) (Inactive)

Game Master Darren Whitehouse

Into the Unknown Maps


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Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones hesitates, but decides to strike out at the enemy before moving to help Funfreemy.
So, he swings, back and forth, swish-swish, with his weapon.

Sopranino Singing Disk #1 vs. EAC: 1d20 ⇒ 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Sopranino Singing Disk #2 vs. EAC: 1d20 ⇒ 15
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Second Seekers (Luwazi Elsebo)

male
spells:
0lv/unlimited: 1lv: 3/3day | 0lv:Dancing lights, Energy ray, Mending, Transfer charge: 1lv: Identify,Supercharge Weapon,
Human
feats/skills:
Basic melee weapons, small arms, Long arms, toughness| acrob+2,Comp+8,Engin+8,Life sci+8,Phy Sci+8,Profession mathematician+8,sleight Hand+5,survival+4
Technomancer 1 | initiative +1/perception/+0 | Stamina 11/11 | HP. 9 | RP. 5 | EAC. 13 | KAC. 14

Mr. Scott hollers Ya daft fools! It’s gonna blast you with it’s sound attack! Mr. Scott fires his supercharged weapon laser pistol: 1d20 + 1 ⇒ (19) + 1 = 20 dmg: 1d4 + 4d6 ⇒ (2) + (3, 2, 5, 6) = 18 Mr. Scott let’s out a hearty whoop! before scrambling back another 25’ just in case his shot didn’t finish the creature.

Dataphiles

Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise)

Sensing an opportunity before the skreebara strikes again, Keyrock approaches closer and takes another swing.
Guarded step

Melee(assault hammer: 1d20 + 2 ⇒ (19) + 2 = 21
Damage (B): 1d6 + 1 ⇒ (2) + 1 = 3


PbP Kit Honor's Echo Maps

The Skreebara thrashes in the sand in agonising pain from Bones' disks, before snarling at Keyrock. Just as he is about to launch his bite at him, Nr Scott's weapon strikes and it turns a skeletal bone colour before collapsing into the sand, dead.

Good job! I was quite geared up for his death rattle attack...

You make the last fifty feet to the wreckage of the Unbound Wayfarer with ease. You can plainly see that the vessel is far beyond repair. Although one of the Starfinders survived long enough to activate the distress beacon, there are no survivors—seven desiccated corpses remain in the wreckage, while the remaining crew members were pulled out by the skreebara and devoured.

DC 15 Perception:
You recognize characteristic impact marks of heavy metallic slugs, such as those used in coilguns or railguns on starships. The damage on the ship’s hull indicates that it tried to dodge the strafing fire
but darted the wrong way. This was not the work of the Endless Threnody

Dataphiles

Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Hikaze looks at the wreckage and then starts investigating closely.

"Colleagues, this is not the sort of weapon impact residual that Endless Threnody would have left. This damage was caused by another vessel"

Dataphiles

Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise)
Hikaze wrote:
"Colleagues, this is not the sort of weapon impact residual that Endless Threnody would have left. This damage was caused by another vessel"

"So, a living vessel?" Keyrock inquires.

Dataphiles

Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1

"It could be either a vessel manned by the living, or an undead vessel. The evidence here simply rules out Endless Threnody as the assailant. Was there not another vessel mentioned in the Ghoul's datapad?"

GM if Hikaze wasn't supposed to know that information, the last sentence can be stricken from the record :)

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Anyone of you fine fighters wounded?"


PbP Kit Honor's Echo Maps

Nothing else of value remains in the wreck; anything obviously worth salvaging was taken by the Corpse Fleet explorer that plundered it earlier. Although the UnboundedWayfarer’s computers are beyond repair, they retain sufficient power to interact with the Starfinder insignias you brought
with you.

Computer Interface:

The computer flares to life just enough to display a datafile of worlds previously explored by crew of the Unbounded Wayfarer. They include:
• A wasteland planet called Elytrio that displayed signs of
scattered technology.
• A sentient asteroid called Lamentia teeming with morlock
“children” in the Vast.
• A massive space station called End of Bright Things stuck
between the orbits of two blue dwarf stars.
• A stormy, oceanic world called Wealdriad, with upthrust
columns of basalt piercing the storm-tossed ocean’s surface.

You safely retrace your steps to the Odyssey and send a wireless transmission of the files to the Odyssey for storage. You leave Ulmarid’s surface but as you exit the atmosphere a warning klaxon blares, and the ship lurches. The asteroid field around the world of Ulmarid is more agitated than on the descent down to the surface Map Updated . Although it’s not clear what has caused the anomalous activity, what’s certain is that you must reach safer altitude before a more serious collision occurs.

DC20 Piloting Check or the Odyssey takes 3d4 ⇒ (4, 2, 3) = 9 damage to the 1d4 ⇒ 3 Port shield.
DC15 Computers from Science Officer for +2 to Piloting Check
DC10 Piloting or DC17 Intimidate/Diplomacy from Captain for +2 to Piloting Check

Dataphiles

Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise)

Diplomacy to encourage: 1d20 + 8 ⇒ (5) + 8 = 13

"Are you sure you can navigate us through this? I mean, you got this, right?" Keyrock asks.

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

After a ten minute rest, assuming we get one, Funfreemy will fly the ship out of there.
pilot: 4 + 1d20 ⇒ 4 + (16) = 20

Dataphiles

Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1

Computers: 1d20 + 6 ⇒ (14) + 6 = 20

Hikaze projects a safe path through the field onto Funfreemy's HUD.

Technically not necessary perhaps, but why not!

Dataphiles

Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise)
Funfreemy Shinefloat wrote:
After a ten minute rest, assuming we get one, Funfreemy will fly the ship out of there.

"Yeah, see?" Keyrock remarks as the ship navigates its way off the planet. "I knew you had this."

The dwarf leans over towards his fellow dwarf and mutters, "Sometimes, it helps to give these taller folk a little encouragement."


PbP Kit Honor's Echo Maps

Odyseey Stat Block:

Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 4 armor, mk 4
defenses; Expansion Bays cargo hold,
escape pods;
Complement 4–7

Starting position 3d6 + 5 ⇒ (2, 2, 5) + 5 = 14

Thanks to Funfreemy's skills, Hikaze's outstanding science background you manage to navigate safely through the asteroid field without taking any damage. You are about to settle in for the flight back to Absalom when a large vessel of rusted metal slips from behind an enormous
asteroid, its weapons already firing. The front of the ship resembles a stylized skull with crossed bones beneath—a clear indication of space pirates!

COMBAT ON!

DC12 Culture:
You recognize that Besmara is the goddess of piracy, space monsters, and strife. You know that Besmaran space
pirates are a growing threat throughout galactic shipping lanes, and that such pirates throw themselves into combat with a boisterous zeal—it is rare to talk one’s way out of combat with an approaching Besmaran pirate ship.

I'm stacked at work today but if you want to roll your Engineering/Piloting/Gunnery phases for round 1 behind spoilers I will resolve the first round tomorrow evening. This is the last scenario but a rough one! Thanks for sticking with it!

Dataphiles

Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise)

I took the liberty of altering the ship tokens to make them (I hope) a little easier to ascertain direction. (If you prefer, I am happy to change them back).

Culture: 1d20 + 5 ⇒ (7) + 5 = 12

"Besmaran space pirates." Keyrock mutters to himself. "Why'd it have to be Besmaran space pirates?"

Opening a channel to the pirate ship, "Attention, Pirates. This is Admiral Keyrock Marbleheart of the Pact World Interplanetary Assault Fleet. You are to cease firing immediately and leave this system. Our assault fleet among the asteroids has you surrounded with orders to commence firing upon your vessel imminently. You have precisely twelve standard seconds to comply."

Taunt Action (Gunnery Phase):
Bluff w/expertise to Taunt (Gunnery Phase): 1d20 + 8 + 1d6 ⇒ (11) + 8 + (5) = 24
(DC 15+1.5 x enemy ship tier) If successful, each enemy acting during the Gunnery phase takes a -2 penalty to all checks for a number of rounds equal to: 1d4 ⇒ 1; the penalty increases to -4 if the enemy's check is made as part of a push action.

After pausing for a moment, as if to check the chronometer, he adds, "Well, will you look at that? While I've been speaking to you, I just used up six of them."

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones looks around: "At least they ain't undead, by Phasmara's bones!"

He looks around to see which gun is left over for him to use...

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

actions:
piloting: 4 + 1d20 ⇒ 4 + (19) = 23Keep my distance and always try to get behind the ship. I will always attempt the most difficult maneuvers if they appear to be most effective

Dataphiles

Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1

We have only forward, aft and turret mounted weapons.
Forward: coilgun (4d4)
Aft: coilgun (4d4)
Turret: coilgun (4d4) and High Explosive Missle Launcher-limit 5 (4d8)
All are long range and Lawblight is inside the range limits. Which weapon are you going to take, Bones?
We could also have another player take the third weapon.

Gunnery Actions:

Rolling for all three bearing wepons(aft coilgun, turret coilgun, and turret Launcher. You can resolve how you deem fit. This way we don't waste too much time resolving available weapons
Gunner(Missle): 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Damage: 4d8 ⇒ (1, 4, 8, 5) = 18
Gunner(T. Coil): 1d20 + 1 + 3 ⇒ (19) + 1 + 3 = 23
Damage: 4d4 ⇒ (1, 2, 2, 2) = 7
Gunner(Aft Coil): 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7
Damage: 4d4 ⇒ (1, 4, 2, 2) = 9


PbP Kit Honor's Echo Maps

Keyrock's bluff is successful and that Lawblight will take a -2 on gunner.

The Besmaran Captain grabs his Engineer by the neck I want them floating in space the insolent bastards, do you hear me? Get closer!

Demand, Engineering DC19 1d20 + 8 ⇒ (15) + 8 = 23 +2 boost to Lawblight speed. I'll bot Mr Scott this round and assume he'd attempt to boost the rear shields given the positions

Engineering check by Mr Scott to boost rear shields DC19, Helm phase: 1d20 + 8 ⇒ (18) + 8 = 26

Mr Scott moves 10 points of shields to the rear shield (Forward 10, Port 15, Starboard 15, Aft 30)

GM Piloting rolls:
Lawblight: 1d20 + 9 ⇒ (13) + 9 = 22

Piloting Phase

The pirates move upominously on the Odyssey I'll drink to your good death shortly! screams that Captain at Keyrock

Seeing the ship close in, Funfreemy tries to Evade the pirates Evade DC14: 1d20 + 4 ⇒ (12) + 4 = 16 and does so succesfully [ooc] +2 to AC and TL this round [/dice]

Gunnery Phase

The Lawblight opens fire with it's coilguns! Attack but with -2 taunt penalty: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14 The guns miss, thanks only to Funfreemy's evasive flying!

Hikaze opens fire with the turret coilgun and strikes! [HP 28/35]

Round 2 -I've halved the HP of both ships to speed things up. Please post your actions!


PbP Kit Honor's Echo Maps

Funfreemy:
Apologies - I misread the piloting roll so you should have gone first. Will reverse next time if relevant but no harm done as they missed!

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones is ready to use a gun if any are left...

Position:
Not sure how we are positioned, seems the arrow is between hex sides?
But it is our starboard side pointing to their forward?
12 hexes away
So, only 2 weapons available on the turret, right?
For whatever weapon he might be asked to fire:
Gunnery: 1d20 ⇒ 18 +1 if the node is not used by anyone
In case of a hit:
Coilgun: 4d4 ⇒ (1, 1, 4, 3) = 9
Missile: 4d8 ⇒ (1, 3, 5, 8) = 17

Dataphiles

Male Feran Hunter Soldier 1: Spd:20, Init:0, EAC:12, KAC:15, SP:8/8, HP:11/11, RP:1/1, Fort:3, Ref:0, Will:4, Per:5, Lowlight

piloting actions:
piloting: 4 + 1d20 ⇒ 4 + (20) = 24 Priorities are getting behind it if if I move 2nd. And always keeping my distance. I'd rather be behind it by 10 hexes than 1 hex I can. And If I can't get behind it cause I moved first or just can't do it, I keep my distance while still keeping it in one of my arcs. I use the most difficult of manuevers if they seem effective.

Dataphiles

Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise)

"Well done, Mr. Scott. Keep firing, Bones." says Captain Kirkrock Keyrock.

Diplomacy to Encourage Gunnery: 1d20 + 8 ⇒ (17) + 8 = 25

Dataphiles

Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1

Hikaze stays at his gunnery station since there is no need for a science officer function at this time.

Gunnery Actions:

Rolling for all three bearing wepons(aft coilgun, turret coilgun, and turret Launcher. You can resolve how you deem fit. This way we don't waste too much time resolving available weapons.
Gunner(Missle): 1d20 + 1 + 3 ⇒ (20) + 1 + 3 = 24
Damage: 4d8 ⇒ (3, 4, 2, 5) = 14
Gunner(T. Coil): 1d20 + 1 + 3 ⇒ (20) + 1 + 3 = 24
Damage: 4d4 ⇒ (2, 2, 2, 2) = 8
Gunner(Aft Coil): 1d20 + 1 + 3 ⇒ (18) + 1 + 3 = 22
Damage: 4d4 ⇒ (4, 4, 3, 3) = 14

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Yay, captain'!"
An encourage Bones fires away...

(rolls in spoiler above)Gunnery: 18+2=20+1 if the node is not used by anyone
As secondary Bones will go with whatever is left:
Coilgun = 9
Missile = 17


PbP Kit Honor's Echo Maps

GM Rolls:
Piloting: 1d20 + 9 ⇒ (5) + 9 = 14

Hi folks - sorry for the delay on this - had a very busy day with the family but should be good for tomorrow. Your patience is appreciated!


PbP Kit Honor's Echo Maps

The Besmaran Pirate's space leader booms over the comms system. Congratulations. You hit us. I'm pleased for you. Now watch this!

Captain Actions
The pirate leader grabs his primary gunner by the scruff of the neck Give me more or I'll slice of your ears and make soup from them. Am I clear?

Intimidate to Demand Gunner DC19: 1d20 + 8 ⇒ (5) + 8 = 13

I'm trying Cap'n! screams the overworked gunner, ignoring his Captain's threat.

Helm Phase
Science Officer Actions

Meanwhile the Science Officer screams I'm going to try and target their engines Cap'n! Target System, Helm, Push DC21: 1d20 + 8 ⇒ (14) + 8 = 22 Success Cap'n!

Funfreemy moves around the Asteroid, trying to keep a distance from the pirates. The Pirates try to cut you off.

Gunnery Phase

The pirates let loose again with two volleys from the coilgun! Coilgun, Forward Arc: 1d20 + 8 ⇒ (2) + 8 = 10 but misses woefully with the first but....

Coilgun, Forward Arc: 1d20 + 8 ⇒ (18) + 8 = 26

...hits with the second for 4d4 ⇒ (3, 2, 4, 3) = 12 damage to the Front Shield

GM Question:
If the statblock says this "Gunners (2) gunnery +8" does that mean I get two gunnery actions?

Bones' has much more luck, the missile slamming into the front of the Lawblight sending a flames roaring through the ship. HP 11/35

Hikaze follows this up with a volley from the coilgun for 8 damage HP 3/35

Round 3 please post actions - this may be the last round!

Dataphiles

Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1

Hikaze leaves the shield situation for Mr. Scott to handle and remains at the gunners station.

Gunnery Actions:

For whatever works after maneuvering
Gunner(Missle): 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21
Damage: 4d8 ⇒ (4, 3, 4, 7) = 18
Gunner(T. Coil): 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18
Damage: 4d4 ⇒ (2, 4, 1, 1) = 8
Gunner(Aft Coil): 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Damage: 4d4 ⇒ (1, 3, 4, 2) = 10
Gunner(Fwd Coil): 1d20 + 1 + 3 ⇒ (10) + 1 + 3 = 14
Damage: 4d4 ⇒ (2, 3, 2, 4) = 11

Second Seekers (Luwazi Elsebo)

male
spells:
0lv/unlimited: 1lv: 3/3day | 0lv:Dancing lights, Energy ray, Mending, Transfer charge: 1lv: Identify,Supercharge Weapon,
Human
feats/skills:
Basic melee weapons, small arms, Long arms, toughness| acrob+2,Comp+8,Engin+8,Life sci+8,Phy Sci+8,Profession mathematician+8,sleight Hand+5,survival+4
Technomancer 1 | initiative +1/perception/+0 | Stamina 11/11 | HP. 9 | RP. 5 | EAC. 13 | KAC. 14

Mr Scott works furiously at the controls of the engineering terminal to boos the shields once again...engineering boost shields: 1d20 + 8 ⇒ (5) + 8 = 13 Don't know the tier of our ship or the PCU rating...should be 5% of the PCU is restored to the shields if our ship is tier 2 or lower...otherwise I failed the check)

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Thanks be to Pharasma!", Bones is overjoyed, surprised he actually hit. He goes back to shooting away... using the missile if he can.

Gunnery Round 3:
1d20 ⇒ 11 +1 if the node is not used by anyone
In case of a hit:
If Missile: 4d8 ⇒ (4, 6, 5, 7) = 22
If Other Guns: 4d4 ⇒ (2, 3, 4, 3) = 12

Dataphiles

Male LN dwarf icon envoy 4 | SP 0/21 HP 17/25 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +4; Will +4 (+2 poison, spells, spell-like abilities | Init: +0 | Perc: +6, SM: +6 (+1d6) | Speed 20 ft | Active conditions: none.
Skills:
Bluff +10 (+1d6 expertise), Computers +7, Culture +8, Diplomacy +10, Intimidate +10, Mysticism +7, Perception +7, Profession (lawyer) +15,* Sense Motive +7 (+1d6 expertise)

"We have them, now. This may be the last attack. Keep firing." Keyrock says to Bones.

Diplomacy to Encourage Gunnery: 1d20 + 8 ⇒ (18) + 8 = 26

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Aye aye, cap'n!"

So 13 or 14 if Bones can use the +1 node
Missile = 22 dam'
Other Guns = 12 dam'


PbP Kit Honor's Echo Maps

GM rolls:
Piloting Lawblight: 1d20 + 9 ⇒ (14) + 9 = 23 Piloting Odyssey: 1d20 + 4 ⇒ (8) + 4 = 12

The Besmaran Captain, seeing his ship on fire and disintegrating around him take a giant slug of liquor and screams Let us go with a bang!

He grabs the nearest gunner and his sour breath screams at him I want you to put a hole in that ship so big it'll make the Eox look like a marble, am I clear?

Intimidate to Gunnery DC19: 1d20 + 8 ⇒ (14) + 8 = 22 +2 to Gunnery Check

The Lawblight Engineer tries to Divert Power to the engines to get close to the Odyssey DC13 Engineering: 1d20 + 8 ⇒ (7) + 8 = 15 +2 to speed

The Lawblight moves first, closing in on the Odyssey....!

Funfreemy responds by running for the nearest asteroid and tries to flip and burn but fails, and the Odyssey only moves forward four hexes!

The Lawblight opens fire with it's devastating heavy torpedo launcher! Attack vs Odyssey TL: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 but the torpedo's slam into the asteroid, sending plumes of grey rock into space.

Fire again! screams the drunken captain as the second gunner unleashes from the coilgun Attack vs AC: 1d20 + 8 ⇒ (11) + 8 = 19 for 4d4 ⇒ (3, 2, 3, 4) = 12

The coilgun slams into the rear of the Odyssey obliterating the shield despite Mr Scott's heroic efforts!

Ha ha! See you you like tha... but the Besmaran pirate's leader is cut off in mid-sentence as Hikaze's blast from the turret coil rips into the Lawblight which explodes in a beautiful fireball that, if you were on Ulmarid, you would be able to see.

You return, tired but alive, to Absalom station which takes you 3d6 ⇒ (5, 5, 5) = 15 days. On the way, you pass on the information retrieved from the wreckage of the Unbounded Wayfarer. Venture-Captain Arvin greets you with a warm smile as you disembark. You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But, he warns, with a sly twinkle in his eye, after that, it’ll be time to put you back to work.

And that, ladies and gentlemen, is the end of Into the Unknown! A massive thanks from me for your brilliant participation and role-playing. I've learnt a massive amount from all of you and I hope that you've had a good time playing. I'll sort your chronicle sheets over the next day or so and get these uploaded. 'Till next time, fly safe, brave Starfinders!


Burden of Envy: Table 1 | Table 2 |

Thanks for running, GM Darren! Had a good time!

I also enjoyed the fun and colorful company of the Starfinders. Thanks all.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

"Victory!"
Bones breaks out his cigars, and offers them to all.

Thanks a lot ))))

Dataphiles

Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1

"Well done, ship mates!"

"Thank you, but no I don't enjoy cigars myself, Bones. By all means enjoy your own."

Hikaze enjoys the joy of those around him as he contemplates the mission they have just completed.

Thanks for running this Darren! It was a good time!

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