Sound striker blaster bard


Advice


Hey everyone, I know many people rate sound striker as sub par but I'm intrigued by the concept. I thought it would be cool to make a bard who specializes in sonic blast spells like ear piercing scream, shout, and the like who has this archetype. I'm having trouble thinking on how to optimize him any ideas?

Any feats, spells, or strategies that would help this concept would be appreciated.

Also I'm given to believe that celebrity and song healer can both stack with sound striker. Is this true can I have all three?
Peoples opinion of these is low but celebrity just seems like so much fun.

Not to ask too much but would words of power be an option for this character and as I am not very familiar with that option is it helpful or more of a nuisance than regular casting?


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Any feats, spells, or strategies that would help this concept would be appreciated.

If your DM agrees that Precise Shot affects Weird Words, you could take Point Blank Shot (the prerequisite feat) and Precise Shot to eliminate the -4 penalty for shooting words at a target in melee. This is useful but not vital, as most enemies have an extremely low touch AC.

You could play an Aasimar or a human with the Racial Heritage feat to access the Aasimar's alternate favored class bonus, which allows you count as half a level higher for a given performance. This would enable you to hit the 10 word cap on Weird Words earlier and would increase the performance's DC.

If you're allowed to take feats from the Faction Guide, consider Verbose Performer, which would double the range of Weird Words. This will reduce the number of rounds you need to move close to your target to launch Weird Words, which means you can spend your standard action on Weird Words, then use your move action to start Inspire Courage.

The above tactic requires two rounds of Bardic Performance each round, so you might consider investing in Extra Performance.

Since your Words' damage depends on charisma, you want a high charisma. Since the words are ranged touch attacks, you also want a decent dexterity.

If you plan to use sonic spells, consider taking Spell Focus (evocation) and Greater Spell Focus (evocation). Most of the bard's sonic spells come from the evocation school. For example:
Level 1 has Ear-Piercing Scream, which is a great spell you seem to be familiar with.
Level 2 has Piercing Shriek, which staggers one enemy for one round a level; Shatter, which can destroy nonmagical objects; and Sound Burst, which stuns enemies in a 5-foot radius burst for one round.
Level 3 has Thundering Drums, which deals 1d8 damage per caster level (max 5d8) in a 15-foot cone.
Level 4 has Discordant Blast, which deals negligible damage and allows you to bull rush opponents; Shout, which deals 5d6 damage and deafens in a cone-shaped burst; Sonic Thrust, which allows you to hurl objects or people away from you; and Wall of Sound, which deals damage to people near it and can stop projectiles or small creatures like Wind Wall.
Level 6 has Deadly Finale, a multitarget blast that deals 2d8 initial damage and 3d6 bleed damage; and Greater Shout, which damages, stuns and deafens creatures in a 60-foot cone.

Sonic spells that won't benefit from Spell Focus (evocation) include the Level 4 spell Primal Scream, an abjuration that allows you to recover from paralysis and enchantment affects; the Level 5 spell Deafening Song Bolt, a no-save spell that allows you to hurl three bolts that each deal 3d10 damage and deafen a target; the Level 5 spell Resonating Word, a transmutation that staggers, stuns and damages a single foe over three rounds; and the Level 6 spell Sympathetic Vibrations, a no-save evocation for damaging freestanding structures.

The list of sonic spells is more impressive than I initially thought, but I'd look at them with a critical eye and make sure they'll be useful to you. I'm no expert on the game, but many of the damaging ones seem to deal too little damage to matter at the levels you get them.

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Also I'm given to believe that celebrity and song healer can both stack with sound striker. Is this true can I have all three?

You're correct that you can take Sound Striker with both archetypes. However, if you're in a game with a combat-heavy game, I would suggest sticking to the original Bard. Celebrity trades away Inspire Courage, Bards' most powerful class feature, for a circumstantial bonus to two skills a charisma-focused Bard should be great at already. It's one combat trick-the ability to keep targets fascinated even when they're in danger-isn't available until Level 8, allows a save, and might not be fun for the other players. It's out of combat benefit-the ability to gather crowds-can be done with good roleplaying and a high perform check.

Songhealer gives up Versatile Performance, which makes Bards the best skill monkeys in the game, for a caster level boost on healing items that will only matter if you spend money on high-level healing wands and scrolls. In general, you shouldn't need to do that; a Level 1 Wand of Cure Light wounds should be able to handle out-of-combat healing, and in combat, it's generally best to deal with the enemy instead of healing. The exception is if you have access to powerful spells like Heal, but if you've got those on an item, the caster level should already be decent.

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Not to ask too much but would words of power be an option for this character and as I am not very familiar with that option is it helpful or more of a nuisance than regular casting?

In general, wordcasters trade power, versatility and simplicity for flexibility that exists in theory but rarely in practice. For proof, see Wordcasting Suckage.

Wordcasters do get access to three sonic blasts that might be of interest to you. You can find them by searching The Wordcaster Bard spell list for "sonic." If you want them, you could take the Experimental Spellcaster feat to get access to them on a normal bard.


As they are not a ray or weapon I don't think any GM I play with will let me take point blank shot or precise shot.
As for the faction guide feats they are not in the SRD so it might be hard to convince my troupe they are okay, I would have to take extra performance anyway to qualify for verbose performer. (I found it on some weird website called the "Archives of Nethys", it's an awesome feat)Good notes on spell focus tree and some excellent spell notes.
Thank you very much for all the notes on this Thaliak, I wish that other people had thrown their two cents in as well but what can you do.
When I have more time I will review those spells and probably post a 6th level, 20 point buy build to this thread. I'll be following your advice and using only Sound Striker archetype.


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If the GM says they don't qualify for point blank or precise shot because they are not weapons, make sure he doesn't make you take the penalties for cover or firing into melee because those also specify weapons.

You might also look at the spell Fire Music (i think is right) it changes sonic spells to fire damage, so if you happen to be a pyromaniac gnome they get +1 caster level and with a sorcerer dip can get extra damage from the draconic/orc/primal elemental bloodline.

Some of the Masterpieces are nice, if you go human you can start getting them using the favored class ability of bonus spell known, then sacrificing one of your normal ones for the masterpiece. I like quickening pulse, since bleed damage bypasses DR. It's only a d6, but it works on an area, and you can also use a bardic performance at the same time for double perform round cost.

Actually... Dirge bard also stacks with Sound Striker, and making corporeal undead subject to you mind affecting spells is really nice.

The first time i used sleep on a group of skeletons/zombies my GM had to read it twice to ok it.

Also, Sound Striker is AMAZING if you happen to make a Musetouched Aasimar (Dex/Cha +2, diplo/perform +2, glitterdust 1/day), as stated above for the +1/2 level for a single performance.

And, pick up a +X Conductive Lt XBow. After a successful attack, you can burn 2 rounds of perform to hit the target with a Weird Words for damage.

Mine, at 7th level (1 level sorc dip for fey/serpentine crossblooded, now mind effects work on beasts, magical beasts, monstrous humanoids, and corporeal undead as if they were humanoid that share a language, in addition to a +2 DC for compulsions) can fire for d8+1, and on a hit adds d8+6x9(fort half for each) for 2 rounds of performance. At 8th level (7th bard) I'll be able to spend 3 rounds to put up inspire again as a move for my allies.

I use unseen servant to reload my light crossbow for me, freeing up my move action if I need it.


Useful wee trait for you.

http://www.d20pfsrd.com/traits/social-traits/free-spirit


That trait is saves you make, not increasing the DC of saves for your abilities. It's a defensive trait.

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