Sunder Enchantment Rage Power Questions


Rules Questions


First of all, greetings Community! I am new to these awesome boards, aside from some lurking.
I started playing Pathfinder with my group a bit more than a year ago, with a few one-shots and now in a long homemade campaign.

Back to the topic, I got a couple of (hopefully) simple questions regarding the Sunder Enchantment Rage Power:

1) The text of the power states that you suppress a magic item’s abilities when succeeding on a sunder combat maneuver on the item. Does this happen before or after dealing actual damage to the item? In other words, do you resolve the damage on an enchanted or suppressed item? What made me think was in the text of the Sunder maneuver, since it says “If your attack is successful, you deal damage to the item normally.”

2) Does this power work on temporary magical effects such as those granted by the Magus’ Arcane Pool, the Inquisitor’s Bane or the Stormborn Bloodline’s Thunderstaff? If so, do the rounds spent under a Sunder Enchantment count against the duration of the effect, similarly to an Antimagic Field?

Thanks in advance for your input


Question One. I'm not quite sure why the order matters. You make your sunder attempt. If it is successful you deal damage AND the item is suppressed.

Question Two. since the Magus' Arcane Pool is a (Su)natural ability it's not magic. However you can disrupt a Magus' Arcane Pool's ability if they have a +1 weapon and only give the item abilities such as Keen, Flaming, Frost, etc... These abilities have to be placed on a +1 weapon before taking effect, making the expenditure of Arcane Pool points useless for the rounds.

Thunderstaff is a (SP) spell like ability. It's safe to say spells are magic which the "Sunder Enchantment" can disrupt.


About question 1, I think the order matters since weapons, armor and shields gain +2 hardness and +10 hit points for each +1 enhancement bonus. So if you deal damage to an object which is then suppressed, you will not only have to overcome a higher hardness but, sometimes more important, you also risk of destroying the item even if you choose to leave it broken with 1 HP, because of the item's loss of HP when suppressed. Damaging an already suppressed item is easier and gives you the option of "sparing" the item without risks.


Since damage and suppression are simultaneous effects by RAW, I get to choose which one goes first right?

I can't tell which one of the two scenarios was intended by the designers...

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