A monk with Spider Step question


Rules Questions


For the following questions, assume the character is a 12th level Human monk, with 60 foot Slow Fall, land speed of 70 feet, and meets the requirements for Spider Step.

PRD wrote:

Spider Step

Your physical mastery grants you an impossible stride.
Prerequisites: Acrobatics 6 ranks, Climb 6 ranks, monk level 6th.
Benefit: As a move action, you can move up to half your slow fall distance across a wall or ceiling or across ropes, branches, or even water or other surfaces that cannot support your weight. You must reach a solid, level surface by the end of your turn or you will fall.

1. If the monk attempts to walk up a 40 foot wall, having Spider Step feat and Slow Fall of 60 feet means the monk only moves 30 feet up the wall, can the monk be allowed an Acrobatics check to jump the remaining 10 feet to surmount the wall?

2. If the action asked in question 1 is allowed, is that jump still considered a vertical jump, or could it be horizontal jump since the monk was walking up the wall as if it was a horizontally flat surface?

Thanks for any input.

The Exchange

Pathfinder Rulebook Subscriber

since its going up 10 ft, a typical 10' height jump is dc 40 ? and thats with the running start.
its a monk, so , could probably spent ki for +20, and have a decent jump check already from increased speed by 6th level , and ranks in acrobatics. so good chance he'd make it.

couldn't you just as easily take a double move? you wouldn't be ending your turn on a vertical.
you'd need another move action to complete the jump anyway. so you're taking a double move either way.


Isn't an Acrobatics check to jump normally part of a move action?


The problem I think is you may be out of move. To be honest its never been explained clearly when you shift travel modes.

But its clearly the dc 40 high jump check. The direction your jumping doesn't change because your perspective changes.


you can double move and make it up wall with out even having to roll, spider step and cloud step last until the end of your turn, before having to reach level surface. So you can double move your spider step distance. So long as you end on level ground.


So the monk's move action distance, in this scenario, is limited by what Spider Step (half of Slow Fall distance) dictates, not the monk's land Speed?

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