
Lord Pendragon |

So the armor version requires a touch spell, the weapon version can store any targetted spell. My question is, what happens when that spell has an effect on the caster? Vampiric Touch for instance? Do the temporary hp go to the armor/weapon? Are they lost? Or is the wielder/wearer considered the "caster" for such things?

Avianfoo |

If you want to go strictly by RAW then the armor or weapon are the 'casters' and they would gain any benefits which usually amounts to nothing (except if someone tried to damage the weapon/armor, temporary hp might be handy then :p)
However I would (probably) allow the character wearing the armor (or using the weapon) to benefit from any positive outcomes of the spell. Though probably not strictly by RAW, it makes the spell storing items a bit more versatile and useful.
Edit: the wording on the Spell Storing armor is a bit strange. The wearer will usually be hit outside of his turn which makes using the swift action to activate it a little difficult (swift actions can only be done on your own turn). The RAI should make it an immediate action.

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Spell Storing Weapons should work like regularly cast spells but through a weapon. Character is the caster, because; caster cannot be object and character wields and activates the spell stored in weapon.
I will mention also that there is NPC in one AP from paizo, that uses Vampiric Touch spell stored into a weapon, so it would seem at least RAI that spells that target the caster in some way like Vampiric Touch work normally.
Spell Storing Armor I believe has either flaw or mistake in print. Spell from armor can be used only as a Swift Action (on your turn), which not only uses up your Swift Action, but prevents you from activating it outside your turn on round. It can be easily houseruled in a home game that it's immediate action instead.