Taunt, and additions.


Rules Questions

Grand Lodge

A PC has the Taunt feat.

What does he add to his roll to demoralize?

Bonuses to Bluff?

Bonuses to Intimidate?

Both?

Do abilities that change the core stat used for either, effect it, like the Conversion Inquisition?

Can you still use Intimidate to Demoralize, if you choose to?

If so, does the ability to take no skill check penalty for being smaller still apply?


blackbloodtroll wrote:

A PC has the Taunt feat.

What does he add to his roll to demoralize?

Bonuses to Bluff?

Bonuses to Intimidate?

Both?

Do abilities that change the core stat used for either, effect it, like the Conversion Inquisition?

Can you still use Intimidate to Demoralize, if you choose to?

If so, does the ability to take no skill check penalty for being smaller still apply?

1. Bluff

2. Yes

3. No.

4. Just Bluff

5. Yes, but just for Bluff

6. Yes.

7. No.

Grand Lodge

Why does the ability to take no skill check penalty for being smaller rely on the chosen skill used?

If an ability gives a bonus to demoralize, does it add to the roll, if Bluff is used to Demoralize?


blackbloodtroll wrote:
Why does the ability to take no skill check penalty for being smaller rely on the chosen skill used?

Because it's more difficult for a small character to act in an intimidating way, but when taunting (ie. using bluff) it doesn't matter how big the opponent is.

I find this quite reasonable.

blackbloodtroll wrote:
If an ability gives a bonus to demoralize, does it add to the roll, if Bluff is used to Demoralize?

If the ability bonus is explicitly to demoralize (and not intimidate), then that would apply to the bluff check used to demoralize.

Grand Lodge

Would it still work with class features based on Demoralization, like the Thug Rogue's Frightening ability?

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