Diego Rossi
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Mutagen (Su): At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist's possession becomes inert until an alchemist picks it up again.
1) It say: "An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert.", so when that happen? At the stat of the brewing process or at the end when you decant the new mutagen?
Note that:
an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the “stolen” mutagen immediately cease.) The effects of a mutagen do not stack.
can make this very important.
and
Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.
don't necessarily mean that what matter is the act of drinking the mutagen, as you can drink the mutagen of another alchemist or a infused mutagen.
2) what happen if a alchemist drink the mutagen he made and he is carry a mutagen made by another alchemist? The mutagen become active? Or the alchemist must want it to become active?
Apparently a alchemist can carry the mutagen of several different alchemists and use it if needed, essentially bypassing the need for the infuse mutagen discovery if he has "stay ad home" friendly alchemists.
Rushley son of Halum
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A mutagens effectiveness and potency is determined by it's creator.
If an Alchemist creates a mutagen any mutagens he has previously created become inert. Regardless of who is holding his original mutagen.
An alchemist may hold more than one mutagen at a time as long as they are from different alchemists.
When an alchemist drinks a mutagen all other mutagen effects end, regardless of source.
If an alchemist drinks his own mutagen any mutagens he is carrying that belong to other alchemists remain active.
So yes, an alchemist can carry the mutagens of several alchemists just fine.
However this will rarely come up in game and very few GM's will let you hire "stay at home" alchemists for this purpose.
Diego Rossi
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Probably when finished, though I don't know why that situation would ever come up.
The alchemist want to brew a mutagen with a different effect (strength instead of dexterity, as an example). The mutagen he has already imbibed work while he is making the new one?
You, my rival alchemist, have stolen and drunk my mutagen. I can stop it from working by starting to batch it again, or you will benefit from it for 1 hour?
Illeist
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| 1 person marked this as FAQ candidate. |
Here's a situation where it is, in fact, relevant.
A 14th level Alchemist has just gotten Persistent Mutagen, and his cognatogens last for 14 hours each. He brews them for intelligence twice a day, such that there's no time where he's not either affected by or brewing his cognatogen. If the cognatogen loses its functionality when he begins the brewing process, then there's no odd rules interaction. If it ends when he finishes brewing (and he immediately drinks the cognatogen), then he can sustain his intelligence bonus indefinitely, and certainly for longer than the 24 hours needed for a temporary bonus to become permanent. Thus, he would gain skill points and extracts per day as appropriate for his higher intelligence.
Diego Rossi
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Here's a situation where it is, in fact, relevant.
Very interesting example, thanks. I am not sure if different doses of a mutagen count as the same source and so satisfy the requirement for a permanent bonus, but it is worth thinking about that.
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours.
For me, it was relevant even at lower levels, as the alchemist in my game has the Beastmorph archetype and is level 7, so his mutagen has 2 of the effect of Beast shape I, chosen when he brew it. [climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent]
As they are currently exploring a wast territory, he has often paused 1 hour while brewing a new mutagen with the ability needed to overcome an obstacle. So I am interested in knowing if the previous mutagen stay in effect while he brew the new batch or not.| Joesi |
It makes good sense to me for the effects of the old mutagen to cease —and the mutagen to become inert— as soon as a new mutagen is finished.
It's not really a mutagen before it's done being brewed, so it wouldn't make too much sense for it to become inert until then (or at least until like halfway through when the mojo transfer happens or whatever).
Because other [non-creator] alchemists lose it's effect if a new one is brewed by the creator, it only makes sense to hence rule that the creator would lose it's effects as well if he makes (finishes) a new one even if he doesn't drink it yet.