vyshan |
Hello,
I am working on running this adventure path, using savage world as a rule set, but anyways. I have added as one of the factions going after the city of Saventh-yhi to be Nanatmbu. It is the Mwangi faction going after the treasure,also the rivals to Sargava. Due to the magical school there, allying with them gives the PCs some magic stuff and people who are more familar with the terrien.
However, one thing I am wondering about is how to include the city in the addventure path. Since from my understanding that they are on other sides of the Jungle. meaning it would be kind of outplace to go there, but on the other hand I want to go there. So a few ideas and if anyone else can help that be great.
1.) Following the trip to Ilmura the PCs would have to go to Nanatmbu in order to figure out how to stop Ydserius from awakening and becoming a god.
2.) I can just move the city of Saventh-yhi further into the Jungle so that the PCs can/have to stop by Nanatmbu.
any other ideas?
-vyshan
Maplewood |
Adding a Mwangi faction is a great idea. I've seen a couple of posts on the subject. It would have been a good fit for my group given that 2 of them are Mwangi. Although I would suggest you make the faction not too accommodating. Perhaps some of the Mwangi NPCs are a bit too zealous or whatever. Perhaps your PCs are "too colonial", they are not true Zenj. Make them wonder what they got into. I read somewhere that the Aspis are not too friendly with Nantambu so they could also be a rival Faction.
Adding Nantambu is problematic because of the geography. You can of course move Nantambu to wherever you want (like along the Korir river in the Screaming Jungle). You can move both Tazion and Saventh-Yhi. Those are all the easiest solutions. Moving Nantambu too close to Saventh-Yhi could give your PCs a big advantage for re-supplies so maybe not such a good idea.
Perhaps, Nantambu is a destination for higher levels (for when the PCs get teleport and such spells). Or if they gain enough Prestige Points, Their Faction could Teleport them to the city.
vyshan |
Adding a Mwangi faction is a great idea. I've seen a couple of posts on the subject. It would have been a good fit for my group given that 2 of them are Mwangi. Although I would suggest you make the faction not too accommodating. Perhaps some of the Mwangi NPCs are a bit too zealous or whatever. Perhaps your PCs are "too colonial", they are not true Zenj. Make them wonder what they got into. I read somewhere that the Aspis are not too friendly with Nantambu so they could also be a rival Faction.
The Aspis Consortium is a minor rival to the Nantambu faction, their main one is Sargava's government. While in general a good faction, they are not the most accomdating as well. After all they see what Sargava does and how they treat their own people, not to mention Sargava is a colony of Cheliax still, in my game anyways.
Adding Nantambu is problematic because of the geography. You can of course move Nantambu to wherever you want (like along the Korir river in the Screaming Jungle). You can move both Tazion and Saventh-Yhi. Those are all the easiest solutions. Moving Nantambu too close to Saventh-Yhi could give your PCs a big advantage for re-supplies so maybe not such a good idea.Perhaps, Nantambu is a destination for higher levels (for when the PCs get teleport and such spells). Or if they gain enough Prestige Points, Their Faction could Teleport them to the city.
I want to add the city itself into the campaign at some point, because it is just that cool of a city. It is after all a canal city, with a magic academy and is in the shape of an arcane sigil.
The current plan I have is that after they learn about Ydserius and his potential return after exploring the city of Ilmura that they are encourged, but not required, to head to the city of Nantambu in order to figure out how to stop the ritual.
another thought is that after they stop the ritual they are invited to Nantambu in order to tell them about what they have learned and so on; assuming they have not angered the faction.