Story Feats?


Homebrew and House Rules

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hello,

Has anyone written up any home brew Story feats?

I love the concept and am in the process of making a few more fitting to my campaign, but I was wondering if anyone had been doing somethin similar.

Thanks!


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I use a system sometimes where I allow the players to pick a new trait at the end of every "chapter" of the story to indicate they have grown and changed.


I somtimes assign special feats based on character performance/story progression. A few examples below are:

Sorcerer: crited 2x in a row, so he got a free spell focus ray feat.

Ranger snuck up and past a Beholder with his skill only, no magic, gained a free favored enemy, aberration/beholder.

Rogue dedicated EVERYTHING he stole to Mask, so he got a half shade template upon reaching level 10.

The group saved an entire tribe of kobolds from annihilation by a necromancer, gained +2 to stealth and +1 to speak with draonkin as "Kobolds Friend" feat.

The Exchange

I, too, love the Story feat notion, but it seems to me that Story Feats would benefit from full GM/player cooperation: the player determines the original conditions and goal of his story feat, while the GM would handle the immediate benefits and the prize for achieving the goal. Of course, not all GMs would hand out particularly well-balanced benefits - the state after the final goal, in particular, needs to be stronger than most feats without being totally overpowering. Plenty of nice examples in the book, though.

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