| Tiny Coffee Golem |
So I have this character created for an upcoming game. I think he's pretty good, but I'm looking for any feedback that can make him better either mechanically or flavor.
I rolled on the reincarnate chart, so the race is set until I die and roll for a new one.
Essentially this character uses Summon Nature's ally as an offense while he stays out of combat. The party consists of Fighter, Cleric, Oracle (Cohort healer), Cavalier.
- I don't love the name. Any suggestions on a better one would be much appreciated.
Any thoughts and feedback would be appreciated.
Alfred
Male Gnome Druid 8
NG Small Humanoid (gnome)
Init +1; Senses darkvision 60 ft.; Perception +18
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 59 (8d8+8)
Fort +7, Ref +3, Will +13; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells, +4 vs. death, energy drain, necromancy
Defensive Abilities lightning lord (8/day); Resist cold 5
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Offense
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Speed 20 ft.
Melee Dagger +6/+1 (1d3-1/19-20/x2) and
Masterwork Quarterstaff +7/+2 (1d4-1/x2) and
Unarmed strike +6/+1 (1d2-1/x2)
Ranged Masterwork Sling +9/+4 (1d3-1/x2) and
Sling +8/+3 (1d3-1/x2)
Special Attacks storm burst (10/day)
Spell-Like Abilities Arcane Mark (1/day), Comprehend Languages (1/day), Lightning Lord (8/day), Message (1/day), Read Magic (1/day), Storm Burst (10/day)
Druid Spells Prepared (CL 8):
4 (3/day) River of Wind (DC 21), Sleet Storm, Freedom of Movement, Ancestral Memory
3 (5/day) Sleet Storm, Call Lightning (DC 20), Stone Shape, Hide Campsite (DC 20), Spike Growth (DC 20), Summon Totem Creature
2 (5/day) Stone Call, Barkskin, Soften Earth and Stone, Fog Cloud, Burst of Radiance (DC 19), Web Shelter
1 (6/day) Endure Elements, Obscuring Mist, Commune With Birds, Deadeye's Lore, Mud Ball (DC 19), Snowball (DC 19), Stone Shield
0 (at will) Stabilize, Detect Magic, Create Water, Light
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Statistics
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Str 8, Dex 12, Con 12, Int 12, Wis 25, Cha 11
Base Atk +6; CMB +4; CMD 15
Feats Augment Summoning, Natural Spell, Spell Focus (Conjuration), Superior Summoning, Wild Speech
Traits Beast of the Society, Uskwood Hunter (Nidal)
Skills Acrobatics +1 (-3 jump), Bluff +1, Climb +3, Craft (stonemasonry) +5, Diplomacy +1, Fly +7, Handle Animal +4, Heal +11, Intimidate +1, Knowledge (geography) +5, Knowledge (nature) +13, Linguistics +6, Perception +18, Ride +5, Sense Motive +8, Spellcraft +5, Stealth +17, Survival +16, Swim +3
Languages Aquan, Auran, Celestial, Common, Draconic, Druidic, Elven, Giant, Gnome, Ignan, Orc, Osiriani, Ancient, Sylvan, Terran, Undercommon
SQ hero points, magical linguist, many lives, mysterious stranger +4, nature bond abilities (weather), resist death's touch, spontaneous casting, trackless step, wild empathy, wild shape (3/day), wild shape (animal), wild shape (elemental)
Combat Gear Pearl of power (1st level) (1/day), Potion of reduce person (4), Groaning bullets (40), Sling bullets, little starstone (10), Sling bullets, softstone (30); Other Gear Dagger, Groaning bullets (40), Masterwork Quarterstaff, Masterwork Sling, Sling, Sling bullets (70), Sling bullets, little starstone (10), Sling bullets, softstone (30), Druid's vestment, Dust of dryness (2), Heavyload belt, Pathfinder pouch (empty), Ring of sustenance, Shifter's headband (+4 Wis) (1/day), Spell component pouch (2), 71 GP, 9 SP, 5 CP
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TRACKED RESOURCES
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Arcane Mark (1/day) (Sp) - 0/1
Comprehend Languages (1/day) (Sp) - 0/1
Dagger - 0/1
Dust of dryness - 0/2
Groaning bullets - 0/40
Lightning Lord (8/day) (Sp) - 0/8
Message (1/day) (Sp) - 0/1
Pearl of power (1st level) (1/day) - 0/1
Potion of reduce person - 0/4
Read Magic (1/day) (Sp) - 0/1
Shifter's headband (+4 Wis) (1/day) - 0/1
Sling bullets - 0/70
Sling bullets, little starstone - 0/10
Sling bullets, softstone - 0/30
Storm Burst (1d6+4) (10/day) (Sp) - 0/10
Wild Shape (3/day) (Su) - 0/3
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Beast of the Society Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) (Darkvision) You can see in the dark (black and white vision only).
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Heavyload belt This wide leather is held together with two strands of oxen skin threaded through holes on each end. The belt’s wearer is affected as though subject to a permanent ant haul spell (Advanced Player’s Guide).
Construction
Requirements Craft Wondrous Item, ant haul; Cost 1,000 gp
Lightning Lord (8/day) (Sp) Call down lightning bolts against your enemies.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Many Lives (Ex) When killed cannot be raised/resurrected, but auto reincarnate in 1 day.
Mysterious Stranger +4 (Ex) Add to the DC of Diplomacy, Knowledge, and Sense Motive to learn about you.
Natural Spell You can cast spells while in Wild Shape.
Pathfinder pouch (empty) This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet).
With a command word, the wearer can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.
Construction
Requirements Craft Wondrous Item, magic aura, secret chest; Cost 500 gp
Resist Death's Touch (Ex) +4 to saves vs death, energy drain, and necromancy effects.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Shifter's headband (+4 Wis) (1/day) +1 CL for polymorph spells. Activate to change form while polymorphed.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Storm Burst (1d6+4) (10/day) (Sp) 30' Ranged touch attack deals 1d6+4 nonlethal damage and inflicts a -2 to hit penalty for 1 rd.
Superior Summoning When summoning more than one creature, summon an extra one
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Uskwood Hunter (Nidal) +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape II: Tiny - Large animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Elemental Body I: Small elemental) You may use your Wild Shape ability to become an elemental.
Wild Speech Speak while in wild shape
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| Tiny Coffee Golem |
Why not name him Alfredo van Gibley XIII?
I'm going to have him think of his past lives more like the Trill do.