Some stuff I came up with.


Homebrew and House Rules


Some stuff I came up with.

Please rate kindly and honestly.

Enjoy:

New Alternate Racial Traits for Dwarves:

Cast-Iron Stomach
You gain a +2 racial bonus on saving throws against any effect causing the sickened condition and against all ingested poisons (but not other poisons). This racial trait replaces defensive training

Bullheaded
You receive a +2 racial bonus to Will saves and against any effect causing the shaken condition. This racial trait replaces hatred.

Ironskin
You gain a +1 natural armor bonus due to your unusually tough skin. This racial trait replaces greed.

New Feat:

Primal Spell (Metamagic)
Your spells that deal energy damage are so potent that they can partially bypass a creatures immunity or resistance to them.

Benefit: Choose one energy type: acid, cold, electricity, or fire. All spells of the chosen energy type that are modified by this feat deal half damage (rounded down, minimum 1) to creatures normally immune to the chosen energy type. Creatures resistant to the chosen energy type have their resistance treated as 10 less than normal.

Level Increase: +1 (an primal spell uses up a spell slot one level higher than the spell's actual level.)

Special:You can gain this feat multiple times. Each time you must choose a different energy type.

Shadow Lodge

The only thing I would say about the primal spell feat is that I do think there is a feat out there that does this, or something similar. At least, there was in 3.5. Maybe it didn't get converted over.

Other than that, I would, personally, include force as an option.

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