| Quandary |
In other words, do they stack/escalate?
I would say no, because this isn't some 'independent' Fear effect, it is just your standard usage of Intimidate, with the only change being the triggering action. (any other ability you have which modifies the effect of an Intimidate check also applies to this usage)
| Kazaan |
| 1 person marked this as a favorite. |
Yeah, while it would be absolutely amazing to combine Enforcer/Boar Ferocity/Cornugon Smash to just make your opponent panicked and quail and piss themselves before you... the only thing you'll do is make them shaken for longer. Though, this does make me want to build a Monk/Rogue around Unarmed Strikes, Shatter Defenses, Boar Style, and Sap Master. Throw in Medusa's Wrath and you'll have a goodly number of unarmed strikes to throw out, each one getting large sneak dice from Sap Master. Gotta go build this now.
| Finlanderboy |
thug
Frightening (Ex): Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round. This ability replaces trapfinding.
So you can gte them to fightened. I just more chances to use the rogue ability above.