| Twoswords |
I am about to create a new character and I need advice. The campaign takes place in a home brew world utilizing Pathfinder, but not the standard races. as such the background for my new character
Wulfen take great pride in not using any form of animal to transport themselves, instead relying on their own capacity to travel on foot. A person using any other means than themselves to move around is considered weak. The one exception to this is if you have been injured in any conflict relating to the clans interest, at which point other Wulfen are appointed to carry a stretcher. The more important the cause, the higher in rank will those who carry the wounded be.
Wulfen have a strict hierarchical society. You can prove yourself through deeds and thereby climb in rank and fame, and the highest position one can attain is Chieftain, followed by Kha-Chieftain (2nd in command), War-leader, Shaman (Spiritual and healing needs), or member of the Council.
The one position which is more powerful than Chieftain is Bretwalda, who is the leader of leaders. This is a position which is obtained by being so powerful or well-connected that no one can oppose the might of the Wulfen, and he/she is allowed to lead all clans. This only happens when either one Wulfen gets very ambitious, or if a threat towards the whole Wulfen appears.
Wulfen prefer larger two-handed weapons, capable of inflicting massive damage fast. A shield is considered a cowards tool, and so is any form of ranged weapon relying on mechanics (I.e. Sling, bow), while throwing axes, knives, spears are acceptable as they rely on sheer power.
There is one exception to this and that is that the Shamans, revered for their wisdom, may have shields as one can never be certain when they will have to battle strange creatures from the spirit world (or it could simply be that the average Shaman is a bit smarter and recognize the added protection a shield may give).
The specifics for creating the class can be found
Humanoids breathe, eat, and sleep.
Size quality: Medium (0 RP)
Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
Base speed quality: Normal Speed (0 RP)
The race has a base speed of 30 feet.
Ability score modifier: Specialized (1 RP)
Modifiers: +2 STR, +2 CON, -2 INT
Language quality: Standard (0 RP)
Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.
Static Bonus Feat (2 RP)
Additional Traits — Gain two additional character traits (APG). Wulfen come from a multitude of nomadic tribes and as such learn many different things about life growing up.
Bite (1 RP)+(1 RP)
Prerequisites: Small or larger size.
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Special: This trait can be taken up to two times. The second time it is taken, the bite damage increases by one size category.
Stalker (1 RP)
Benefit: Perception and Stealth are always class skills for members of this race.
Darkvision 120 Feet (3 RP)
Benefit: Members of this race can see in the dark up to 120 feet.
Sprinter (1 RP)
Benefit: Members of this race gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
With this in mind, how would you all go about creating a Two Weapon Warrior? I last made a warrior to AD&D 3.5 maybe 15 years ago, so I am somewhat rusty in this area. If there is another concept within the twohanded weapon fighter I am interested in that as well, although I would enjoy the two weapon wielder aspect.
The character will start at fourth level and will have 3000 OR 6000 gold to spend (undecided).
| lemeres |
Well, one easy way to spot the feats you need would be to look at the ranger's bonus feats.
But instead, I will direct you to the guide section where you can find wonderful guides such as STR Ranger's Guide to TWF. (well, that link works too.) It gives you a breakdown of which archetypes would help you and which feats are available, as well as strategies to pull off the need for full attacks.
Personally, I prefer the Brawler archetype for fighters. It gives you its version of weapon training earlier and more often (start off with a +1 to attack and +3 to damage at level 3), as well as the built in ability to actually prevent enemies from ever moving more than 5 feet away from you (along with a nice scaling debuff when they are in that range that eventually becomes -4 to attack and -7 to concentration checks). Your squishy casters and archers will love you when you charge in and trap the large beasties while they stay up on their nice sniping position. Just grab a pair of cestus (similar stats to the dagger, it is basically a better spiked glove that interferes with ..*pfft*.. disable device) since it only gives these bonuses to items in the close weapon group (another nice choice in that group are shields).
LazarX
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I am about to create a new character and I need advice. The campaign takes place in a home brew world utilizing Pathfinder, but not the standard races. as such the background for my new character
** spoiler omitted **...
I don't understand this, the race prefers large two handed weapons, why would you be making a two weapon warrior? And no, you can't wield TWO large weapons, if that's what you're going about.
| lemeres |
Well, you could with a couple levels of titan mauler barbarian (lets you one hand two handed weapons for -2 to attack).
If you treat them like one handed weapons at that point then stack another 11 levels of Two weapon fighter, then you could wield onehanded weapons without any extra penalty. But that is generally silly, and would take him another 9 levels to accomplish, and it still gets a culmative-4 to attack.
Ooo, thinking about a two handed fighter, I have had a certain obsession with reach weapons lately, so I will project that onto you sir. This comes up particularly since you have a bite, and as such a way to smack any smart-alecks that try to come up close to you. Playing a reach character allows you to turn yourself into a circle of hurt 25 feet across! With some teamwork, it allows you to become another way to save the squishies while getting off decent damage.
| Twoswords |
Twoswords wrote:I don't understand this, the race prefers large two handed weapons, why would you be making a two weapon warrior? And no, you can't wield TWO large weapons, if that's what you're going about.I am about to create a new character and I need advice. The campaign takes place in a home brew world utilizing Pathfinder, but not the standard races. as such the background for my new character
** spoiler omitted **...
Mainly because even though the race is partial to larger weapons, not everyone needs to adhere to the idea of it. I also on a personal level find the race and cultural idea interesting, but would like to try a TWF unless I can be talked into going two handed due to flair.
| lemeres |
I don't understand this, the race prefers large two handed weapons, why would you be making a two weapon warrior? And no, you can't wield TWO large weapons, if that's what you're going about.Mainly because even though the race is partial to larger weapons, not everyone needs to adhere to the idea of it. I also on a personal level find the race and cultural idea interesting, but would like to try a TWF unless I can be talked into going two handed due to flair.
Hmmm.....depending on whether you want to play to or against type with the race, you might need to decide whether to play a fighter or ranger.
With the fighter, you need decent dexterity in order to qualify for the TWF feats, which can lead to a dex based build. This could be played as a 'weak' member of the race who found power through his unique set of abilities
A ranger would allow you to qualify for TWF feats through your bonus feats without actually meeting the prerequistes, so you could have no dex at all and still TWF. This means you could do a STR based build, This option also has the advantage of playing a class with 6 skill points and bonuses to survival(so you can invest in your MAN skills *muscle flex...if i had any*), spells, and and animal companion. I know this sound like a pun, but a wolf would be an excellent choice in animal companion since it can trip(which can prevent enemies from running away), and it will eventually become large with 21 STR. Overall, this plays to the type of the big strong hunter
Anyway, another suggestion for equipment would be a pair of kukri. They have a threat range of 18-20, which can mean that you could end up criting a lot with TWF, especially if you either get them keen or take the improved critical feat.
| Twoswords |
Lemeres, interesting idea to use a ranger instead but to play him similar in style to a warrior. It would work for the concept I have in mind. Basically I do see a fellow who runs everywhere he wishes to travel (good Con) and I was debating if I wanted to use dual knives or perhaps dual fist weapons while still carrying several throwing knives.
I am not sure if I would want spells with the character as he would, according to the culture, be more of a shaman in that case, so I will have to look into an archetype without spells and how that compares to a warrior.
Thanks you for the idea!