Ninja's Opportunities Aplenty. Does it double on a crit?


Product Discussion


Does the Vicious Opportunist archetype (Opportunities Aplenty feature) double on a crit? It's a circumstance bonus, and it basically says yes to my question on d20pfsrd, but some of us beieve that it might be a typo. How do I get clarification? Sorry if this is the incorrect place to post. Thanks for the help!


Yes, I wrote it intending that it doubles on a critical hit. Still averages out to less than sneak attack though, especially at higher levels :)

Should probably be in the Compatible forums though


Cheapy wrote:

Yes, I wrote it intending that it doubles on a critical hit. Still averages out to less than sneak attack though, especially at higher levels :)

Should probably be in the Compatible forums though

Thank you. Averages less? What about it getting set off more often? Has that ended up getting ridiculous at any time?

Don't get me wrong, I'm totally using it, but I've gotten my guy up to 1d8+26 / crit 15-20 at level 7 using Str 20, Opportunities Aplenty + Power Attack + magic Keen Katana. With both Feint and Tumble being very high, I easily out-damage my group. I REALLY outshine the Rogue and Fighter. Crits come often and do 2d8+52. ?

Is my problem that I made him strong, and always using Power Attack?

Thank you for the insight.


Less than a third of that is from OA, and on a crit, which you aren't guaranteed to confirm, especially as a rogue with power attack, you are doing 2 more damage from OA than sneak attack's average damage of that same level. It works out pretty well.

There's the d4 variant that doesn't multiply on a crit though.


Level 7 OA should be giving +8 damage. Sneak attack would be +4d6 (avg 14). Not sure how you're getting +26...


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+7 from strength (two handed)

+8 from OA

+6 from Power Attack

+1 from +1 magic bonus

= 22

Not sure where the extra 4 damage is coming from.

*edit*

Oh, I figured it out. He also has:

+4 from Brute Malice

So actually, +12 damage is coming out of OA.


Ah right. We did a combat feat for most fighting styles. Probably a design mistake in retrospect. I'm now no longer a fan of that style of feat :)

Making an ability that marginalized other party members is the absolute last thing I want to do, and the whole point of that product was to promote teamwork. If it's causing issues, go right ahead and make it not multiply on crit. I'm guessing there are other factors at play, and at least it isn't a sap master twf ninja :)


You guys are exactly right on his build. We needed a cannon, so that is what I made. However, it seems you didn't intend for that combo, so I'll retool him. Besides, after only one session, playing the cannon didn't seem rewarding.

Thanks a bunch for your help! Now to make him more Ninja-like...

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