| Tracker1 |
Ok not clear when healing comes into play i assume its after u determine damage then u play said card to reduce it. But my question comes in on cards like the spell cure that allows someone to place cards back in their deck from the discard pile does the same rule apply.
This came up in a thread on BBG on timing. It seems like you will be able to play a card like cure before you discard cards due to damage taken.
| Thazar |
I do not think that is actually possible. I thought you had to resolve any check before you started new stuff. Armor and some spells allow you to reduce damage. But healing such as cure is another spell that I would think would have to take place AFTER you take damage.
So you take damage from the hit from the monster and discard your hand as much as needed. If the only card you had was Cure I think you would have to discard it to complete the encounter. Now since you hand is empty you could not cast cure.
At least that is how I have been playing it. Otherwise Cure is one of the best damage reducing effects in the game even better then Half Plate or Arcane Armor spells.
| Tracker1 |
I do not think that is actually possible. I thought you had to resolve any check before you started new stuff. Armor and some spells allow you to reduce damage. But healing such as cure is another spell that I would think would have to take place AFTER you take damage.
So you take damage from the hit from the monster and discard your hand as much as needed. If the only card you had was Cure I think you would have to discard it to complete the encounter. Now since you hand is empty you could not cast cure.
At least that is how I have been playing it. Otherwise Cure is one of the best damage reducing effects in the game even better then Half Plate or Arcane Armor spells.
The way you describe it was the way i was playing it until i started reading this thread.
http://boardgamegeek.com/thread/1025732/timings
If you get the time check it out. I'm wavering back and forth on this.
Malacandra
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Thazar wrote:I do not think that is actually possible. I thought you had to resolve any check before you started new stuff. Armor and some spells allow you to reduce damage. But healing such as cure is another spell that I would think would have to take place AFTER you take damage.
So you take damage from the hit from the monster and discard your hand as much as needed. If the only card you had was Cure I think you would have to discard it to complete the encounter. Now since you hand is empty you could not cast cure.
At least that is how I have been playing it. Otherwise Cure is one of the best damage reducing effects in the game even better then Half Plate or Arcane Armor spells.
The way you describe it was the way i was playing it until i started reading this thread.
http://boardgamegeek.com/thread/1025732/timings
If you get the time check it out. I'm wavering back and forth on this.
Cure doesn't reduce damage as in "reduce the damage you take." It heals you. I don't think you can play it because it just doesn't apply in this situation. You can play it before you Explore, after you move, after the encounter is over, before a second encounter, etc. But not in the middle of taking damage. Doesn't make sense.