| Azurespark |
I'm going to start playing this AP soon, but I'm having some trouble deciding what to play, so I came here for your opinions.
The other players are an elf ranger (archery), human or half ogre barbarian, tiefling synth summoner and a cleric. I'm not sure if the ranger will be getting an animal later on.
I've decided on either a wizard or an eldritch knight (probably a gnome), but I'm having trouble deciding between the two. For my specialized school I'm leaning towards either transmutation or conjuration, but I'm not sure what to choose for my prohibited schools.
| darkwarriorkarg |
Eventually, pure wizard. It's a wizard-oriented AP (Treasure-wise).
A conjuration specialist can get more meat shields, but your party seems pretty good on the thug department. However, specializing in teleportation can be nifty, as you can evade opponents with reach. This will be VERY useful later on. And you still have extended summonings.
Our party wizard is a straight-up conjurer and loves elementals. Our opponents get flanked by angry hulks of rock regularly.
I see transmutation as a bit of a trap... it's abilities are more geared towards melee. I wouldn't recommened it. You'll be third place with all the bruisers you've already got.