
Spastic Puma |

Hey there guys, I'm looking to put a little spin on the typical fighter. I've been inspired lately to make a gladiator type character (like the one in dnd next). Forget the actual gladiator archetype (the whole performance thing is too much). This is what I had in mind:
1. He has to have decent fighting ability. Not necessarily a high-powered, optimized melee character or anything. Although, power is a nice bonus.
2. He utilizes trickery, dirty fighting, or some sort of resourceful win-at-any cost theme. The Cad archetype for fighters looks pretty awful overall, but it could fit.
3. He is a master of self-promotion, through lies, boasts, or performances. This is where I might consider a dip in the rogue Charlatan archetype for rumor mongering. Bard maybe?
As you can see, I have a concept; I'm just trying to find the best way to merge that with the mechanics of the game and make a fun, moderately effective character.
Any help would be greatly appreciated :)

BzAli |

Intimidate! Perhaps taking the intimidating prowess feat as well.
You could also use Enforcer, allthough that would require you to use non-lethal damage.
The idea of a gladiator making his opponents afraid of him is awesome. Depending on your GM, you could perhaps convince some of them to surrender, leaving them at your mercy. :)