Advice: Are you not entertained?!


Advice


Hey there guys, I'm looking to put a little spin on the typical fighter. I've been inspired lately to make a gladiator type character (like the one in dnd next). Forget the actual gladiator archetype (the whole performance thing is too much). This is what I had in mind:

1. He has to have decent fighting ability. Not necessarily a high-powered, optimized melee character or anything. Although, power is a nice bonus.

2. He utilizes trickery, dirty fighting, or some sort of resourceful win-at-any cost theme. The Cad archetype for fighters looks pretty awful overall, but it could fit.

3. He is a master of self-promotion, through lies, boasts, or performances. This is where I might consider a dip in the rogue Charlatan archetype for rumor mongering. Bard maybe?

As you can see, I have a concept; I'm just trying to find the best way to merge that with the mechanics of the game and make a fun, moderately effective character.

Any help would be greatly appreciated :)


Intimidate! Perhaps taking the intimidating prowess feat as well.

You could also use Enforcer, allthough that would require you to use non-lethal damage.

The idea of a gladiator making his opponents afraid of him is awesome. Depending on your GM, you could perhaps convince some of them to surrender, leaving them at your mercy. :)


There is a lot of support for intimidate. That's a an appealing option... How about Dirty Trick? Is it a trap?


I'm a fan of the net and trident, for a Romanesque feel

I once saw a really cool build where you mix maneuver master monk and a lore warden fighter. The monk gets a free combat maneuver every full attack, so you can mix your dirty tricks in with full damage. Plus you get more skill points.

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