Channel Destruction & Deadly Stroke


Rules Questions


Graveknight, Bestiary 3, p139 wrote:
Channel Destruction (su): Any weapon a graveknight wields seethes with energy, and deals an additional 1d6 points of damage for every 4 Hit Dice the graveknight has...
Deadly Stroke, CRB, p121 wrote:
...If you hit, you deal double the normal damage... *snip* ...The additional damage and bleed is not multiplied on a critical hit

Bob the Bastard, a 13HD graveknight, walks up to a paladin and thwacks him silly with his sword. A critical hit is rolled and confirmed.

Bob would normally add 3d6 points of fire damage to his rolls, from his 13HD.
Bob is using an Elven Curved Blade, with a x2 critical multiplier

Q1: Does Deadly Stroke multiply the fire damage from Channel Destruction (resulting in a total of 6d6 points of fire damage)

Q2: Does a critical hit cause additional fire damage, as per weapon damage muliplier (resulting, again, in a total of 6d6 points of fire damage)

Q3: Does Deadly Stroke stack with a critical hit for a total of 9d6 fire damage?

Cheers

Edits: Typos and missing content


*Tumbleweed*


I would treat the extra channel destruction the same as that from an energy weapon (e.g. flaming).

1: I would say no since the extra energy damage is not "normal" damage. I think the same reasoning would apply to extra sneak attack dice.

2: No. Treat it as a big flaming (or whatever) weapon.

3: Deadly stroke specifically says it does not increase the damage on a critical hit. So this is definitely a no.


That was pretty much my gut feeling.
And yes, I know the extra damage from deadly stroke is not multiplied, which is why i listed 9d6 instead of 12d6. The question was more along the lines of, if 1 and 2 is true, do you get 3d6 (normal) + 3d6 (critical) +3d6 (deadly)

What nags me is that I cannot find any rules supporting that assumption.
Channel destruction is not listed not listed as precision damage ( - and I personally do not think the fluff supports it.)
The flaming enchantment and sneak attack both state they are not multiplied on a crit, Channel Destruction does not.

CRB, p184, Critical Hits, Exception clause wrote:
... additional damage dice from weapon special abilities (such as flaming) are not multiplied when you score a critical hit

I guess "weapon special abilities" means "special abilities that affects weapons" and not "a given weapon's special abilities" ?

Thanks for the answer by the way!

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