Hex map Atlas?


Homebrew and House Rules


Now that Ultimate campaign is out, Paizo very seriously needs to do a hex map of the Inner Sea at the very least, because I know I have a group of Kingmaker players who are wanting to expand and take control of the River Kingdoms, as well as a possible run of Iobaria. They've decided that there are too many dark kingdoms in the world, and they're going to create at least one bastion of hope and light. I mean, they're gamers, it's not outside the realm of their thought.

Especially areas such as the River Kingdoms, Brevoy, and Numeria need to be laid out, as they're used in Kingmaker, where the kingdom rules see their introduction as the main point of the adventure path.

I do realize it's a pain in the butt to do and all, what with having to lay down the entire world into proper scale. Yeah, it'll be a bit before we get the Atlas, but it's a must have for me at this point.


You can make it up. Draw a map.


Ciaran Barnes wrote:
You can make it up. Draw a map.

By that statement, they shouldn't make a corebook, bestiary, or stat anything out, nor should they make any adventure paths or anything. I mean, we can make it up ourselves, right? For that matter, why bother with miniatures or dice? We can make those on our own if we so desire.

Second would be that I can't draw for crap. I don't imagine I'm alone in this lack of art skill, either. Then there's trying to make sure it's to scale with Golarion.

Some of us would like to have a hex map that is rules compliant with the world, and NOT have to master cartography to do so. Hence why I buy my dice, my miniatures, my battlemats, and my books, because sure, I could make all those things myself, but it's a pain in the butt, and I would rather support Paizo selling it.

As well, this is the suggestions section. If you don't want to read suggestions, I would *suggest* a different section of the forums, as that's pretty much all you'll find here.


Ciaran Barnes wrote:
You can make it up. Draw a map.

That is A LOT of map drawing, depending on how far reaching one wishes their campaign to be.

Scarab Sages

I too struggled with the fact that we have a highly accurate map of the Stolen Lands, a moderately accurate map of the River Kingdoms, and a vague hand drawn thing of Brevoy (though this did get a smidge better in the new ISWG). Then we have an amazing map of Iobaria. Sadly the scales are all different and only the Kingmaker maps have hexes. There have been some heroic efforts to paste together these maps, which, while very nice to have a contextual view, render a Frankensteinian monster version of a larger map.

Then we have to put hexes on it. ARGGH!

I surrendered and paid a graphic artist to put together a version that makes sense and looks halfway respectable. Results are pending...

The main reason I wanted the map was because in my Kingmaker game, each Brevic Noble family is a Duchy and I needed to outline baronies. When we are talking about mass combat and war, it is important to know whose hex is whose.

I would overpay for a world map that was coherent, contiguous and larger scale than the one we have now, or at least came with a hex overlay layer in the PDF format. You could pull up the pages you needed, view the hex layers and print, then stick them together. Happy days...


redcelt32 wrote:

I too struggled with the fact that we have a highly accurate map of the Stolen Lands, a moderately accurate map of the River Kingdoms, and a vague hand drawn thing of Brevoy (though this did get a smidge better in the new ISWG). Then we have an amazing map of Iobaria. Sadly the scales are all different and only the Kingmaker maps have hexes. There have been some heroic efforts to paste together these maps, which, while very nice to have a contextual view, render a Frankensteinian monster version of a larger map.

Then we have to put hexes on it. ARGGH!

I surrendered and paid a graphic artist to put together a version that makes sense and looks halfway respectable. Results are pending...

The main reason I wanted the map was because in my Kingmaker game, each Brevic Noble family is a Duchy and I needed to outline baronies. When we are talking about mass combat and war, it is important to know whose hex is whose.

I would overpay for a world map that was coherent, contiguous and larger scale than the one we have now, or at least came with a hex overlay layer in the PDF format. You could pull up the pages you needed, view the hex layers and print, then stick them together. Happy days...

You are now officially my hero. I was strongly considering just doing it myself hex-by-hex and just guesstimating it. Would you feel comfortable posting it when your designer comes through?

By the way, one of the things that mystified me about the kingdom creation rules is that nothing has been published at all, to my knowledge, that actually describes anything in detail using them.

Pitax was a golden opportunity for that, but they didn't even describe what was in the city, much less the kingdom. I just guesstimated.

The biggest headscratcher for me is how implausible it is, with the given rules, that the prescribed territories for the major nations are so mind-bogglingly huge and yet have so relatively little in them.

I estimate that Taldor, for instance, encompasses 3,695 hexes. They'd need 1,850 castles to break even on the Control DC's. You'd need at least 1480-2220 BP (5,920,000-8,880,000GP) in gifts to even START negotiating with them about a peace treaty. That's enough to build 44 castles. Gold in the neighborhood of $4.44 Billion by real-world value.

My take has been that the outlined territory and claimed territory are not the same thing. My rule has been that only 20% of the land is actually "claimed" and populated and patrolled. It's generally worked out. Puts the cost of negotiating with Taldor at a cool 1.76 million GP.


To my mind, the Kingmaker rules are meant to simulate only forming entirely new nations out of wilderness, and should not be applied to long-established kingdoms at all. For one thing, the population growth rules are clearly simulating immigration and not reproduction.


Evil Midnight Lurker wrote:
To my mind, the Kingmaker rules are meant to simulate only forming entirely new nations out of wilderness, and should not be applied to long-established kingdoms at all. For one thing, the population growth rules are clearly simulating immigration and not reproduction.

I'm not going by the Kingmaker rules, but by the Ultimate Campaign rules. They're for EVERYTHING. And they also state that population estimates are not to be taken as gospel. I guess the idea is that you only maintain a population as large as your buildings/lands are capable of holding.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Hex map Atlas? All Messageboards

Want to post a reply? Sign in.